AJESTREMIA v0.10.0 IS AVAILABLE (Acasia Romance + Hellper New skill) (Win/Mac/Lin) (Patreon)
Downloads
Content
The ninth update is here!
What's new in version 0.10.0 :
Acasia romance, you voted, it's here :
This update delivers Acasia's romance, chosen by Community Voice tier patrons in the last Patreon poll. Promise made, promise kept.
This romance was the winning choice in the Community Voice poll. Future romances outside the main story thread will be voted the same way. I will definitely run another vote in a few months for the next one like this.
The scene includes footjob + ass masturbation content.
5 large illustrations, each with 13 variants + (skin, hair, eyes, etc.)
One of the biggest content drops in the project so far (possibly my largest since the old 1.2 era ), even though the main story does not advance as much this month.
How to unlock: Play through Acasia's route conditions in this build .At the bridge flashback, refuse Ajestremia's advances when she has your dick between her legs. Then the scene with Acasia inviting you to a midnight bath will trigger: accept it. Go to camp and go to bed. If you don't have an off-story event with Edel (for exemple), the scene should trigger.
Working on it: I am working on a regular guide (PDF or similar updates) explaining how to unlock every romances, skills, equipment, and future systems step by step.Will come when it's ready
New MC systems: Hellper path + Clairvoyance :
Hellper path (passive + skill changes)
New passive and skill changes on the main character, tied to Hellper
Visible in dialogue sprites and combat
New passive UI (dedicated screen , see screenshots)
How to unlock the Helper passive:
Talk enough with Helper and collect 3 Hellper points (visible in inventory + related dialogue)
Clairvoyance :
New Clairvoyance skill + linked passive
+15 ATK while active
New combat appearance (portrait + hero combat sprite)
Shows monster intent and exact damage (updated in UI)
Other skill additions :
+5 skills icon total, including Rotten Pig enemy skills and Clairvoyance related content
Sprites :
+1 MC sprite with the Helper passive look
Combat & inventory polish
Smoother combat : less lag, better feel when hovering skills(First-time FX in a session may still stutter once, overall much smoother)
Improved monster death animation
New animations: buy / sell equipment, equip / unequip
Inventory fluidity + FX showing what you equip, unequip, buy, sell, and amounts
New armor slot :
Added a Mount slot in armor UI (screenshot)
Could not hide it in time slot is visible but empty for now (like gloves / secondary weapon before content exists)
Mounts planned for a future update (faster map travel)
Camp, dialogue & UI :
Edelweiss at camp: always in pajamas when you talk to her
MC same at camp in pajamas (t-shirt)
New out-of-combat dialogues with Helper
Lots of new Acasia dialogue this update with this new romance
Quick question for you: in future devlogs, do you want word counts for new dialogue, or is "new dialogue" enough? Tell me on comment section or Discord.
Dialogue box opacity in menus :
New slider (0% to 100%) lower it, raise it, or hide it (see screenshot)
0.9.0 hotfix note :
Sorry for the rushed 0.9.0 , I tried to ship fast for the save fix. Huge thanks to Xenl on Discord for reporting the error quickly. S/O to all the people who report probleme on the game recently!!
0.11.0 preview And Futur update
In-game tutorial for the Helper passive (not enough time to embed fully in 0.10.0 -> 0.11.0 will explain it in-game)
Mounts, dungeons, quests, raids, contracts (some will take a full major update month and some will be had little by little)
New enemies, backgrounds, characters you'll like
New romances beyond Ajestremia, Acasia & Edelweiss
Major lore turning point ahead
More UI fluidity (inventory, shop, mouse transitions, map feel)
Lots of gameplay mechanics still in progress behind the scenes
Duration :
Depends on how much you explore Acasia's route and the new systems. Expect roughly 30–60 minutes of new or reworked content if you engage with romance + combat + Helper path unlock.
Known issues:
1. Bleeding (boar attacks) bug :Some boar attacks should apply Bleeding. If you use Clairvoyance and see an enemy about to inflict 2 Bleeding, Bleeding may sometimes not apply (certain attacks, inconsistent). I noticed this while compiling v0.10.0. Fix planned for v0.11.0.
2. Hellper passive / Clairvoyance unlock timing (design note)Clairvoyance unlocks fairly late right now (you need to reach the ruins area). I originally wanted players to unlock the Helper passive earlier, e.g. first night at camp if they choose to rest. I forgot to ship that in v0.10.0.
So testing the passive can feel a bit empty, you replay fights without much new story incentive.
Plan:
If v0.11.0 adds enough new content to test the passive properly → I may leave the unlock where it is.
If v0.11.0 does not have enough combat / progression to showcase it → I will try to make the passive available earlier.
Mac & Linux builds (testing):
Mac and Linux builds are updated to v0.10.0 on Patreon.Nobody reported whether v0.9.1 worked on those platforms, so I am pushing 0.10.0 without real-world confirmation. If they do not work for you, that is expected at this stage.0 reports so far , I have no overview of Mac/Linux stability.If you play on Mac or Linux, please report any bug on Discord (launch crash, black screen, controls, performance, save issues). Even a short message helps.
Once these builds are stable enough, they will come to itch.io for everyone. Patreon testers make that possible.
Save compatibility :
Same as before. Load your latest save, confirm it works, then remove older builds if you want.
Feedback
Discord reports help a lot. For 0.10.0, I'd love thoughts on:
Acasia romance
Hellper path / Clairvoyance unlock clarity
Combat feel
Inventory FX / new slot
Devlog detail level (word counts vs short summaries)
A personal note , A HUGE thanks
This month brought an exceptional Patreon wave. I am on the path toward living from the game. Still a long road, but my personal goals for July are met 150+ paying patrons. Thank you all, seriously.
I still struggle to polish everything and ship big content every month. At some point I may delegate or adjust the update format. For now: one update per month, sometimes heavier, sometimes lighter. The project is moving well we stay on this rhythm.
Thanks for playing. See you in 0.11.0.
Maidz