AJESTREMIA v0.12.0 IS AVAILABLE (Bounty Board + Patrol Gauntlet + Plains Combat Tuning) (Patreon)
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Content
The eleventh update is here.
What's new in version 0.12.0:
This build is here so you can farm, gear up, and fight on the plains you already opened
If the new bandits felt brutal in 0.11.x, that was not only your imagination. Several of their skills hit more than once in the same turn. A bad roll (exemple, 4 hits) + a second ennemy attack was a real oneshot. This update answers that with loot, a riposte glove, ATK nerfs on two thieves.
A NEW BACKGROUND:
I added a new background for the plain that leads to Cité Perrault.Not gonna lie, I think it’s my favorite . I surpassed myself on this one eheheh.
Bounty Board :
The Bounty Board is live, icon on the map, first-time hint, tutorial on first open.
Hunt contracts (plains thieves / boars) and Collect contracts (monster loot)
Take one or several bounties
Refresh the board (coin cost), auto-refresh when all 3 offers are done
Rewards:
Money
Consumables (pure water, ration, luxury first-aid kit, etc.)
Bounty Receipt I (will be usefull later)
Hunt kills are FIFO (oldest bounty first). A pickpocket flee is not a kill
Repeat quest use Roman numerals (II, III…)
The board does not ask for dirty water, pork, bread, sharpening stones, powder, bandages, or string. The pool is kept useful.
QUEST JOURNAL:
Bounty rewards: coins + item icons (list + detail)
(Basically, I slightly tweaked the quest display to make it more readable.)
Hunt progress: sprites + counters; collect: real item name/icon
Road to Perrault escort quest validates properly after you get paid at P36
( it was a minor display bug)
Patrol Gauntlet (camp event at screen location):
New glove for the sword / Guard Riposte build:
×3 riposte charges, kept at end of turn, stackable
Extra sword skill: Guarded Thrust (Estocade sous garde)
FR/EN names consistent
This is the power spike for players who stayed on the guard-sword kit.
ALL THE NERF AND BUFF:
Drops (all three bandits):
Sharpening stone or irritating powder: ~70% per bandits
Bread: 40%, between x1-2 per bandits
Dirty water: 40%, between x1-2 per bandits
Pure water: 10%, x1 per bandits
Powder is still one of the strongest combat consumables (confusion). Stones are extra ATK in fight.
Attack stats:
Knife Bandit (coutelier): 15 → 10
Bramble Thief: 18 → 12
Pickpocket: 15 (unchanged)
Those two nerfs exist because their kits multi-hit in one turn.
So yeah, I made these nerfs. For consumables, it gives players more healing to use in combat, or even out of combat. And for the attack nerf, these two enemies have attacks that hit multiple times in a turn, so in the end it’s better to give them less attack. We’re still early in the game, and there aren’t enough items yet for players to build around and get through. So for now, I preferred to lower their attack, add the Grand Perrot, and buff consumables, including offensive consumables in a way.
Combat & systems FIX:
Status tooltips on hover detailed status display (On the screen)
Iv'e also add a small tutorial about it in game
End-turn alert: preference is persistent, you can hide it and turn it back on in settings
XP / victory fix when several KOs happen in the same turn
Flee ≠ kill for quests and bounties
Preference volumes translate
Inventory / shop / camp / map / FIX
Right-click menu EN (Equip, Discard, etc.)
Camp UI greyed during intro dialogue
Mount at 0 endurance: carrot / sugar slots on the map (icon + count), feed a tired horse without digging through inventory
Notable fixes :
Map close / return to point (avoids dumping you in the main menu)
A lot of missing English filled in (options, board, inventory, menus).
Not everything got translated. I notice it bit by bit, or I just forget. But either way, i fix it update after update, eheh.
Duration:
Short if you only grab the gauntlet and bounce.Longer if you sit on the Bounty Board and farm plains fights. (infinit content eheheh)
Save compatibility:
Load your latest save, confirm it works, then drop older builds if you want. If something looks wrong after updating, send me a screen to my discord!!
Feedback :
Discord helps (or comment sectionrigth here)! For 0.12.0 I especially want notes on:
bounty board (clarity, rewards, refresh cost)
gauntlet / riposte feel
thief fights after the ATK nerf + loot bump
mount feeding from the map
remaining missing EN
other thing you want to say! ^^
What's next :
This update was originally meant to be a bit bigger. I was not even sure I could ship it today, so it can look light, even if it is not that light. At first it was supposed to add a lot more content, a big chunk of the story.
I almost want to say 0.13.0 is, in a way, nearly finished, even though I had thought about making it bigger. It is a bit complicated to explain, but there is a lot of story at that point in the game. I will see if I can deliver all of it in one update, or, for the sake of keeping that story stretch fluid, maybe skip a month, or do another lighter month ,it depends... In any case it will add a lot of story, and new characters.I do mean characters, plural.
So that is 0.13.0: I will work on the rest of the story.
It has been a while since the last romance. After this story sequence that introduces those characters, there will be plenty to work with, and I will be able to bring back the polls to choose romances.
Anyway, the next part is coming. I could hype you with extra content, but I almost want to skip preview art entirely, like I did for this update, because there will be so much to discover.
Thanks for playing. Next stop is still Perrault.
Maidz
A personal note :
You can skip this. It is not about the game.
To be honest, i got less done on 0.12.0, and the next update will be slower too, for personal reasons. I am not writing this as a habit. I do not want every hard week in my life to become a public excuse, or a reason to freeze. This time it actually ate the month, so I am saying it once.
My cat had bone cancer. His right paw was amputated and the tumor was removed. There were a lot of trips, and at one point a vet emergency because of complications. I put a photo at the end of this post.
I wanted to thank you, because it was expensive, the procedures and the operations. I will not give exact numbers, but I did think about this game, because last month, all the game’s income went to my cat. So in a way I wanted to thank you, if there are no more complications, you helped fund this operation, and if there are complications, you still let my cat gain time, and you let me do my maximum for him.
I wanted to thank you all again.
Thank you, genuinely, that part is a huge thanks to all of you.