PostFx Pro V9 - Plugin Update (Patreon)
Content
Added support for transparent or invisible materials in quality core textures mode, should make the plugin fully compatible with plugins like Embody for example.
Fixed DOF blur radius not scaling correctly with render texture resolution (radius was appearing smaller in higher screenshot resolutions)
Fixed DOF HDR mismatch in screenshot camera, now appears with exact brightness as player view.
Fixed DOF Blurring between foreground plane & underlying focused + background planes for a smoother blended look with a solution adapted from Unity 6 HDRP. (costs extra fps, but the quality upgrade was worth it)
Improved GTAO Radius to be in world space, so no matter how far or close the viewing distance is the radius relative to scene objects will stay the same.
Fixed GTAO overlaying in front of DOF effect in screenshot cameras.
Fixed GTAO Denoiser not scaling correctly with viewing distance.
Fixed GTAO jitteriness at low temporal values.
Minor adjustments to defaults & tooltips text.
Improved SSR rough reflections quality
Corrected SSR order in command buffer, now it should look correct whilst all effects are enabled simultaneously.
Added SSR Debug View mode.
Improved Bloom Quality & Performance, now with a simplified set of parameters.
Unified CameraDepth & Blurred Depth View Modes into one named "Depth".