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Added SSS to Eyeballs & teeth, each with unique diffusion profile and customizable SSS diffusion strength & Scatter color. (SSS is still applied in one pass so there is no additional fps cost)

Added tessellation around eyelid contours.

Custom Eyeball Limbus Decal with auto color adjust feature depending on Iris color.

Added Eyelashes tessellation & MSAA support.

Custom Shading for eyes, better & cleaner sclera, iris & lacrimals reflections.

Improved Geometry traced translucency quality for spot & directional lights.

Improved performance mode SSS scattering around specular highlights.

Improved Shader handling & Restoration, plugin will now restore every shader & tessellation texture in a hardcoded manner from vam embedded resources rather than relying on what was found on first plugin Initialization. (this will be useful when loading skinSSS in the presence of other plugins that modify skin shaders)

Fixed denoiser & SSS blur Radius being too strong in lower render resolutions.

Fixed Denoiser blurring out too much skin detail in Quality mode, when viewed from afar.

Unified and merged SSS color & SSS falloff color into one for convenience.

Regrouped some UI elements in Main tab.

Slight adjustments to defaults.

Increased max translucency scaler value to 2 in geometry trace.

Added DLSS NR compatibility.

Added ID Mask view mode.

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