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New update uploaded! This update is focused on a new mechanic - Exploration! You can now explore new zones with your protege, find some sexy encounters, fight with some slimes, and complete basic quests. This is just the beginning, as in the next update I plan to expand the battle system, it system, add lots of events and new zones to explore! Additionally, you are now able to use your own custom portraits in character creation, so you may add any portrait that you would like to use ^_^

✧ Implementing Exploration mechanic - One of the main mechanics of this game is implemented on a basic level, You can now go on an exploration with your protege. In this update, Two zones were added for you to explore, with two events in each zone, with much more planned and being implemented in the next and future updates!
✧ New Exploration Zone - Gremlins District - New zone for you to explore! Right now it has only 2 events, BUT! There are many more planned to arrive in the next update. In this zone, you will be able to meet different gremlins, find secret shops, and explore lore about the gremlin's race and how it settled in this valley.
✧ New Exploration Zone - Myrkviðr forest - Another new zone for exploration, where there are two events that have some sex scenes in them! (Illustrations to this events will be added a bit later) This zone will be themed around nature, dryads, slimes (naughty kind of slimes), and different herb-related quests. Also, I plan to include centaurs and other beastfolk in there ^_^
✧ Simplified battle system - At last! Items will be useful!!! That sword that you get at the beginning is a true force of destruction (for now). You can fight with enemies in a temporary simplified battle system, defeat them, and choose what to do with defeated foes!
✧ Traits update  - Traits are displayed in the character screen, and they are useful ingame, giving new dialogue options, or changing how characters react to you. 
✧ Custom portraits  - Added ability to use your own custom portraits for Main Character, to use them you should edit images in the folder NoblesseOblige\game\CustomPortraits\. 
✧ New intimate interaction! - New intimate interaction added for the female main character, with a new image to enjoy~ 
✧ And many small adjustments - Balance changes, image additions, text corrections, and many more small changes.



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Alvir Studio

That is a possibility, but it is not on a priority list right now ^_^

No one

My initial thoughts on the combat/exploration system: I’m not a fan of the combat system, I understand that it’s just a temporary placeholder but even then a system that only have you do weapon damage while completely ignoring your martial arts skills and stats feels to bareboned to really be worth it (Haven’t actually tested it but can you even win if you don’t pick the sword at character creation?), add to that as far as I can tell you can’t regain your HP in anyway and you might as well just replace the system with a choice between winning and losing. I’m a bit confused about the event after winning against the bandit, Suzumi seems to gain obedient if you kill the bandit yet until this point the only way I’ve found to gain any obedience is by being kind, sort of feel like showing mercy is what should gain obedience or am I missing something? I’d also like to suggest some change to how the win event is presented, instead of the current options of [leave her be], [take her gold and leave her be], [take her gold and rape her], [finish her off], [take her gold, rape her and finish her off] I’d suggest somethin a long the line of [Search her] (allow you to take her gold/potential items, choice removed after having been taken), [Rape her] (choice removed after having been taken), [Kill], [Take her to the guards] (give you some money as a bounty/potential good or bad consequences depending on if you stole from her or raped her first), [let her go], not really a big deal but personally I just think having the choices presented like that would look better and that it would make sense that you could also take her to the guards instead of only being able to let her go or kill her. For the young cook event I feel like once you're told where he works you should just be able to go there instead of having to stumble upon the event at random, I feel like it could get really frustrating once there's a lot more events and you want it to trigger. I also don’t understand why you need to bring Suzumi along for the exploration, I get that she can get obedience and/or fear from some of the events but I don’t feel like that really justify that you have to go together, I think it would be better if you could do it alone but also add some dialog/event if you did do it together (For example if you went exploring at the same time and Suzumi’s love is high have her suggest going to do something together or if she’s afraid of you have her try suggesting splitting up and going to different places)

Alvir Studio

I understand your thoughts on the combat system, it was implemented as a way to present that you will be able to fight in exploration events. It will be heavily updated in version 0.19, in addition to adding equipment slots for equipping weapons, potions, and a bit later armor. Yep, I forgot to add hep restoration to rest, I'll post fix to this issue today ^_^ On the obedience issue, I added obedience increase as a fear reaction, I'm still considering whether should I leave it there or change it. That's a good suggestion on how choices may work in an event, I'll consider it, and rewrite this event! I plan to add events that use both Suzumi and MC as pair, I'll think about how it should be handled.