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The Interior map and the Nighttime variation map will be available for the [Blood Witch] and higher tier.

Ideas for the Ravnica random encounters: The big game hunters

Interguild conflict is such a fundamental aspect of life on Ravnica that the player characters' guild membership is an easy starting point for choosing an adventure villain. In my game, I'd love to create combat scenarios that force the player to choose a side or make some moral decisions. There are five very unique creature cards from the original Ravnica block, the hunted series, which I think is particularly interesting and can be used as a target of random encounters.


Take the Dragon as an example, players will encounter 3-4 knights from either Azorius/Boros/Selesnya/Orzhov and the dragon may be from the Gruul/Rakdos. Helping one side will inevitably irritate the other, which is a good way to drive the story. Another merit is that this kind of combat would allow players to experience ultra-difficult monsters at a very early level. (CR18 at lv2 for instance) Since they will have powerful alliances to help them, this will make the combat more exciting and fun.

Ideas for the Ravnica random encounters: Conflict between Goblins

Goblins are such common monsters from the entire multiverse. but in the Ravnica, Goblins is slightly different. Due to different ideas and values, you may find the lawful good goblins from the Boros legion and chaotic evil goblins from the Rakdos cult. if 2 of them meet on the street, something horrible may happen.


There are also lots of guildless goblins who can be the general villains such as Krenko and his minions, but I'd prefer to deliberately create the guild v.s guild situation, and push the players forward.

[All Patrons]Grid & Gridless version 

[Blood Witch]Color variations and Interior Map  

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