Home Creators Posts Import Register Favorites Logout

Content

We didn't have a spirit release since last October, whoops...  so we need to catch-up a little bit before the tokens pile up even more ^^

This pack contains all creatures from "Creature Tokens - Packs 6,7,8 and 9" in Spirit Forms.

All in 4 Color Variants as usual (Blue, Green, Purple, White). 

Total # of tokens in this pack: 220! 

Note:We should have 2 more releases this month if everything goes smoothly, Builders Pack 2 is in the works - Walls in Tiles format, new doors, windows, modular stairs, pillars etc.And Hero Tokens Pack 4 is almost ready so that should be coming sometimes next week ^_^  Cheers!

--------Download Links--------

Patreon Download 

Website Link/Download

Files

Comments

Drunemeton

Hi! When you create your awesome tokens is there a scale that you use? In D&D 1 inch = 5 feet, but I've noticed that VTT tokens (and minis on battle maps as it turns out) don't follow this scale. The token for a medium sized creature tends to fill up most of the 5 feet of space. (With the power of FVTT I'm trying to determine if I can 'scale down' the VTT tokens so that they visually fit better within scenes where the artwork is scaled to 1 inch = 5 feet.) BTW the goblin package was a very welcome addition! Thank you.

Forgotten Adventures

Not sure what you mean exactly, all our assets and tokens are scaled to 1grid = 5 feet All the assets are at 200x200px grid, all the tokens are 400x400px (double the assets so they can have abit more detail and you can have enlarged creatures without them being blurry) Our humanoid tokens are a bit larger than you would expect - sort of a "heroic" scale this is on purpose for better readability and visibility on battlemaps. But D&D battlemaps are usually also not 100% lifesized with things like 5ft doors etc.

Saga Malmberg

Can confirm that this seems to be pretty common practice for most topdown tokens with most artists. :) Thou, I am running Foundry, and .. I don't remember if it's from a module I added or if it's core, but if I think it it looks too big (or too small) I just double click the token, and in one of the tabs for it there are 3 different scales. one is how many grids it will take, and another one is a scale. That was I can have the token selection box of a guard for instance, take up exactly 1 grid, while the actual art is scaled down to 0.6 or 0.7 for a more realistic size. :) This is also great for big creatures, like if you're facing a huge 50 ft ancient dragon, but... it's shrunk down to the 4x4 ft grid... well... I'll tell it to take it's 4x4 grid (or 5x5 if it's really big), and then just upscale the art instead. ^w^ :D

Drunemeton

We had a game Wednesday and for most Humanoid tokens (from a variety of creators) it seems that 0.8 scaling in FVTT gives them a visually consistent match with battle maps created on the 1" = 5' scale.

AJ DC

If you use Token Mold in FVTT, you can set the scale to be a random number between 0.7 and 0.9 whenevr you drop a token, that's what I do. It works great.

Drunemeton

Yep! I have mine set for a range of 0.8 to 0.8 and they come out at 0.8! : ) I also have a simple macro setup to change the size from 0.8 to 1.0 as some tokens look better as 1.0, and there's no way for Token Mold to not change the size. It's been working well. Thanks for the 411!

Morgan Haldane

While a single human-sized figure does not, in fact, take up 25 square feet, for combat purposes it does take up that space while jumping around, swinging weapons, etc. The 5x5 token is designed to reflect this.