Dev Build - Slime Time (Patreon)
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Heyo! The slime update is here. This build adds the Slime Temple map, which you can find on the last page of the Level Select screen.
Admittedly, this dungeon is kind of brief. I have ideas for other rooms, but building and testing all the new tech for this ate up a lot of time so I had to cut it short. I left a couple blocked off doors that I will expand with new content in a future update, but for now this is a pretty good start. I have some ideas for other NPC encounters and a way to incorporate the inflated bodies and candy shapes, but that'll have to come later. Some kind of reward for completing the dungeon would be nice too. I'm open to ideas for that.
In addition to the dungeon, I added some new headwear, shirts, and pants that are more fantasy/medieval themed. There are also some slime effect settings at the bottom of the body customization menu. These will let you override the slime color and the intensity of the slime skin effect. These settings are tied to the character data, so they will save with your character.
A few other minor changes:
Fixed a weird rim lighting bug on the player's face
Extended the positioning limits on furry ears for a wider range of positions
Aligned the hands on the round inflated body to fit outfits better
Added shininess and metallic sliders to headwear
Eyebrows are properly lit and should sort correctly against transparent objects
Next I'll be working on the 4th chapter of the Snackrooms, which should be done for Halloween. As is tradition, I'll be incorporating stuff I've added over the past year, namely the belly growth path and the inflation bodies. I have some rough ideas already, but I'm open to hearing suggestions too.
That does it for now. I hope you enjoy and I'll see you again soon!
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