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Devlog Update: Intro Cinematic, Minigame Integration, and Progress on FPP Body

Dear Partners,
Hello and welcome back to another episode of Soulcoom's development.

Prologue Fantasy Physics Minigame

  • Developed a "Freeing the Eye of Providence" Plinko style minigame to set the tone of the game.

  • Serves as the physics-based awakening sequence of the player out of the Jaded Glade and into Ms. Creamveil's cottage.

  • As your tear the Eye of Providence out of the pyramid, you control it's tumble as it bumps into other hungry eyes in the Glade.

  • Dialogue is reconnected after the sequence.

  • Later in that same scene, those same hungry eyes you woke may stop you from extracting if you choose the wrong dialogue options.

Dialogue System Enhancements

  • Applied new font styling for narration and font color for pending choices for a better UX.

Act 1 : 2D Backdrop Development

  • Refurbished 2D backdrops for the opening area created earlier this year.

  • Addressed a significant design challenge in applying consistent day/night lighting to the 2D backgrounds.

  • Designed an elegant indoor lighting solution that integrates seamlessly with our day and night system, preserving visual cohesion and immersion while exploring indoors.

First-Person Perspective (FPP) Body Progress

  • Now that the FPP head is finalized, work has begun on preparing the FPP body for integration into Unity.

  • Designed and fleshed out all available FPP breast sizes (A-F).

  • An exclusive uncensored preview of the FPP body is available this week for our supporters.






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Exclusive Preview:


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Stay tuned as we bring more life to the world of Soulcoom with engaging visuals, immersive mechanics, and a captivating narrative. Thank you very much for your support!
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Warm regards,
+ 2DXLABS Team

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