Home Creators Posts Import Register Favorites Logout

Content

At the moment, this is for patrons only. It is a discussion of the big RPG project I did last month. It includes what my intentions were, where I might improve, the things I think I may have got right, and where I might be going next.I don't have the cheek to charge you for it.

Should I release it for all YouTube viewers?

Files

Assessment of my first YouTube RPG adventure

Support me on Patreon: https://www.patreon.com/Lindybeige Buy the music - the music played at the end of my videos is now available here: https://lindybeige.bandcamp.com/track/the-mandeville-march Buy tat (merch): https://www.bonfire.com/results/Lindybeige/ More videos here: All Lindybeige: https://www.youtube.com/playlist?list=PLzzh7AuEBkEmMWChgPPOQqjhkkPq_eP1X Lindybeige: a channel of archaeology, ancient and medieval warfare, rants, swing dance, travelogues, evolution, and whatever else occurs to me to make. ▼ Follow me... Twitter: https://twitter.com/Lindybeige I may have some drivel to contribute to the Twittersphere, plus you get notice of uploads. Facebook:https://www.facebook.com/Lindybeige My website: http://www.LloydianAspects.co.uk Channel page: http://www.youtube.com/user/Lindybeige

Comments

Sam Henderson

Hello it's me, that American in Hawaii sporting the now-extinct Lindybeige T-shirt! I really enjoyed this video and the roleplay series you made. As someone who has watched your channel for about a decade, has been designing and game/dungeon mastering RPG's for my whole life, and who is currently about to start a cyberpunk RPG featuring cyborg/robot players, and also has watched a LOT of YouTube... I'd say I'm probably a pretty solid representative of the target audience you're going for. The game and roleplay, the lighting, the acting, the story, are all very interesting. To make people watch it on YouTube though, to grab new viewers, it's all about how you package and deliver it. I am the spot-on target audience for it, but if I had not already been subscribed to you, I don't know if I would have ever seen it. When it's presented as the whole series, and it's something people aren't familiar with, they know it's a long time investment, and want to have a good idea of what it is they are going to experience. I know you said you hate "clickbaity titles" and working on thumbnails, but it's important to distinguish between *clickbait* vs just a compelling hook. Clickbait involves *deceiving* the viewer into clicking somehow, lying to them. A good title will hook the interest of the viewer, and then deliver. Nothing wrong with a good hook. In these videos, with this kind of roleplaying style you've gone with, my opinion is that you would have the most success and interest from more viewers if you package and present it, with editing, as a video directed at *dungeon masters* first and foremost. As a sort of "What if you did it this way?" Take a video explaining the project, like this one you just posted, and then merge it with clips from the roleplay to exemplify what you're talking about. I'd say, make a video with a title something like "Can you roleplay well without dice?" Or "A different approach to D&D" etc. Something that is vague and broad enough to appeal to anyone who is interested in roleplaying games, and make them feel like they can watch any of your videos without any context and still enjoy it. I'd say make a video like this one, with a lot of clips and scenes from the roleplay, and discuss what is different in your way of running things, and what is better about it. Put yourself in the mind of a brand new viewer with no context. Introduce your way of roleplaying, show some great examples of scenes and clips along with it, maybe put brief text over the characters showing their names and what sort of robot they are. Then, when the viewers have seen that video, they might want to watch the full thing, which you link in the description of the shorter video. I'd say go for 8-10 minutes on that "commentary" video reviewing the roleplay "experiment" and then link the whole thing. Just my two cents! Good luck to you Lloyd. I would say a lot more but this comment is ludicrously long. Message me here directly if you wish!

Jacob Neva

I think it would be good to release this for all viewers. This video might draw some attention towards the series. It could convince some people who originally balked at the run-time to give it another go. Plus, viewers outside of us patrons might have feedback and perspectives that we simply lack.

Oa Hyltén-Cavallius

I admire that you're trying to do something different than just copying the format of Critical Role. But it might not be so bad to have a look at what in my opinion has made Critical Role such a success. - World-building / Story : They've built themselves a splendid great big world that feels interesting and with lots of interesting npcs in them, and the characters are part of an amazing story where it really feels like their decisions and resolve have great weight on where the story is going to take them. This, I know, is not a problem for you. - Characters / Acting : The players play really interesting characters with really interesting story arcs, and they play them really well. You fall in love with them, you cheer for them when they do well, you pity them when they're weak or when they fail, you cry when they die. You're invested in them. This is hard to achieve with a mini-series shot in five hours. I mean, Critical Role's first campaign lasted 115 episodes, spanning over more than two years. - Community : The number one thing, I think, is that it felt like watching a group of friends hanging out and having fun, and being invited to sit in with them. And that's basically how it all started for Critical Role. They're a bunch of friends (that happened to be brilliant voice actors) that started playing together. At the start it's just shot in someone's kitchen, I believe. It wasn't until the show got a big following that they transitioned to a studio environment. You're more invested when it's someone you know playing, either because you already knew them or because you've grown to know them. Out-of-character banter I think is good for getting to know the people that are playing. A great example of community is the roleplay you did with Shadiversity. You can argue how much world-building or story it had, and you can debate how good the acting was, but you can't deny the feeling of community, seeing all the youtubers you've grown to see as sort of friends having a good time together. Those episodes were really fun to watch.