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Poll

[Survey] Is a Custom Ammo Mod Necessary?

  • Yes, I need it. 6
  • No, thanks. 33
  • 2025-07-19
  • 39 votes
{'title': '[Survey] Is a Custom Ammo Mod Necessary?', 'choices': [{'text': 'Yes, I need it.', 'votes': 6}, {'text': 'No, thanks.', 'votes': 33}], 'closes_at': None, 'created_at': datetime.datetime(2025, 7, 19, 3, 47, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 39}

Content

I received a question about a custom ammo mod.

To be honest, I'm not sure that my custom ammo mod is necessary.
I can implement various calibers, custom models, and multiple variations (FMJ, TMJ, API, etc.) in my own style, but...

There are already several existing alternatives, such as:

Naturally, working on a large-scale ammo project would reduce the amount of content I can produce for other Workshop systems—such as objects or vehicles.

Therefore, I'd like to hear your opinions through this survey.

[Pros]

  • Adds many calibers not supported in vanilla

  • High-quality meshes and textures

  • Variety of ammo types and visual variations

[Cons]

  • Relatively less optimized (my work prioritizes visual quality, meaning higher poly counts and heavier resource usage compared to other mods)

  • Questionable necessity due to existing alternatives

  • Reduced production capacity for vehicles/objects in Workshop mod content

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