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AI Dispatch News

I have been quiet this week, but I have not stopped working for one second on AI Dispatch. I have a lot of quality-of-life updates in the experimental build that have not been released yet. I am still working on them, but they are currently in a very good state.

The reason I have not uploaded a new experimental build this week is that I do not feel like there is enough new and exciting content yet to make an experimental build release worthwhile. I will be working on adding new features, and I hope to have a working build sometime next week that is good enough for an experimental release.

I have also been working on a new mod. I am keeping it secret for now, but it is a pretty big endeavor, and it is taking up quite a bit of my time. So far, I am making really good progress on it, and I will let you know more once I am ready to share an early-access build for it with Gold Tier members.

The good thing is that this mod works in parallel with AI Dispatch and grabs information from it. This means I am working on both mods at the same time, as they need to keep up with each other.

What’s new in the unreleased AI Dispatch experimental build?

Requesting callouts: You can ask dispatch for callouts, accept them, deny them, and ask for another one if you do not like the callout dispatch gives you. (This feature is fully working, with no bugs to report.)

Repeat plate and pedestrian IDs: You can ask dispatch to repeat the last plate you ran or the last pedestrian ID you received. Dispatch will repeat the plate or pedestrian information back to you. (This feature is fully working, with no bugs to report.)

Callsigns: Callsigns are part of the latest build, but I am not happy with the voice-line handling yet, so I will need to work on them some more. (They do technically work, though.)

Bug fixes and logic improvements: There have also been tons of bug fixes, logic fixes, and general improvements. There are too many to list, and honestly, they would probably be pretty boring to read about.

That is mostly it for now when it comes to AI Dispatch. I might upload a video tomorrow showing the current state of the new features, so let me know if you would like to see one.

Otherwise, I will keep working on the mod and aim to release the next experimental build sometime next week.

With that release, the current experimental build will move to the full-release tier. This will also finally allow the public LCPDFR version to be upgraded to a Gemini 3 version of the mod, which should provide faster and better handling for free users.

Once again, thank you all for the kind words you have sent through my DMs here and on LCPDFR. It means a lot to me, and it keeps me extremely motivated to continue working on the mod.

Have a great weekend, guys!

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Comments

oORamsesOo

Good work. Keep it up.

Alex Mendez

I have some recomendations that i would love to se these are having more status modes like de Off Duty one that i usually use for a role that im out of service but for ambient events work i need to be on duty in LSPDFR, the panic one like grammar police and having more radio animations that i don know if there is but i want to use more. And please a way to move the text not only editing the scale