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  • AI Dispatch 1.1 experimental.rar
  • AI Dispatch 1.1 NEW DELAY FIX.rar

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Hi everyone!

I’m happy to announce that the full release of AI Dispatch 1.1 is now available to Silver-tier members and above.

I had to delay the full release because of the latest GTA V update, but now that both RAGE Plugin Hook and ScriptHookV have been updated, I’ve been able to confirm that the build works properly with the new game version.

Just a quick heads-up: I’ll be removing the older AI Dispatch download posts (except the 1.1 early access build) from my Patreon and keeping this one as the main download post. This is the latest and best version of AI Dispatch, and it is available to all paid members who have access to the mod. I want to avoid any confusion about which post or version people should use.

For Gold-tier members, this means there won’t be a separate experimental build for a little while, at least until I add more features and improvements to the mod.

Don’t worry, though I already have a long list of things I want to add, tweak, and polish, so you can expect a new experimental build soon.

Enjoy the release and all the new voice lines!

Main Features

New Adam and Lincoln Callsigns

The biggest addition in this build is the new custom callsign system. The previous Patreon build used mostly generic dispatcher audio, but this new build supports full targeted callsign responses for Adam 1–99 and Lincoln 1–99. This means dispatch can now respond directly with your selected callsign, such as Adam 56 or Lincoln 43, instead of sounding generic.

Over 5,700 New Custom Voice Lines

This update adds 5,742 new callsign voice lines across Adam and Lincoln. Each callsign number has its own set of targeted responses for common radio actions like showing available, responding, traffic stops, Code 99, backup requests, repeat requests, and more. This should make the radio feel much more personal and immersive compared to the previous build.

Cleaned-Up Status Widget

The status widget has been cleaned up and polished for this build. Compared to the previous Patreon version, it is now easier to read, better positioned, and more consistent with the rest of the UI. It now shows your current status more clearly, including Available, Busy, Responding, On Scene, Traffic Stop, Code 99, and other important duty states. This should make it easier to quickly see what AI Dispatch thinks your current status is while playing.

New Menu

This build also adds a new AI Dispatch status menu, opened with N by default. This menu is not used to control the mod directly; it is there to give you a clearer overview of what AI Dispatch currently knows about your situation. It shows your current duty status, scene type, location, incident state, and backup state. Compared to the previous Patreon build, this makes it much easier to confirm whether AI Dispatch has correctly understood that you are available, busy, responding, on scene, on a traffic stop, in Code 99, or still tied to an active incident.

Improved Callout Acceptance

In the previous Patreon build, callout acceptance worked, but the radio response was more basic. In this build, saying something like “Dispatch, show me responding” will accept the callout, set your status to responding, and play the proper callsign response. The old awkward “callout accepted” style response has been replaced with more natural dispatcher-style radio language.

Code 99 Status Improvements

Code 99 now behaves more like a real status. When you call shots fired, panic backup, or officer down, the status widget will properly show Code 99. When you call Code 4 or all clear after a Code 99 situation, the mod will now keep you busy instead of automatically putting you available. You only go back available if you specifically say you are back available, 10-8, or back on patrol.

Better Traffic Stop Flow

Traffic stops have been improved compared to the previous Patreon build. The mod is better at handling natural traffic stop phrasing, road names, cross streets, vehicle descriptions, and follow-up answers. It also restores proper handling for short answers like “negative” when dispatch is asking for a vehicle description or backup confirmation.

Cleaner Notifications and Status Widget

The notification system has been cleaned up so it feels less cluttered and more natural in-game. The status widget also better reflects what you are actually doing, including traffic stops, responding, busy, available, Code 99, and other important states.

More Realistic Dispatcher Audio Behavior

Some radio responses now bypass the normal callsign cooldown when it makes sense, such as Code 99, shots fired, officer down, backup requests, and callout responses. Routine status updates still use a cooldown so dispatch does not repeat your callsign too often, but high-priority radio traffic will still feel immediate and realistic.

Built on the Latest PR-Compatible 1.0.1 Branch

This build is based on the latest AI Dispatch 1.0.1 experimental branch for Policing Redefined V1.0.0.5, but it adds the new callsign system, better Code 99 behavior, improved callout radio responses, cleaner notifications, and several traffic stop improvements on top of the previous Patreon build.

IMPORTANT UPDATE 8/1/2026

Hey everyone! Google is currently having an issue with the Live API that adds an extra delay when talking to dispatch, forcing users to hold the push-to-talk button for around two seconds after they finish speaking.

This quick compatibility update for AI Dispatch 1.1 changes how the mod marks the beginning and end of PTT transmissions, removing the need to keep holding the button after speaking.

Download the new 1.1 file if you are experiencing that delay.

Take a look at the readme file for the callsign instructions and how to install the mod (same as usual.)

Comments

Manuel Boucher (manu450)

I am gettin getting an AI service error. Live API failed. The operation was cancelled.

Boboediting

Yes google just introduced this "bug" or it changed the way gemini works, regardless it introduces this weird delay where you have to hold the push to talk key for an extra 2 seconds after you're done talking to get the mod to behave normally. I just uploaded an updated version of the mod that fixes it. Its benn upload on this post and is labeled AI Dispatch 1.1 NEW DELAY FIX. For more live update on the mod. Join the discord channel :) https://discord.gg/ERskYjf74T

Joan Milenkov

Can you make it so you can move the menus around and remove them as well? The status thing is on my minimap and the street name thing is under another mod i have

Joan Milenkov

I got the new delay fix version and im still getting "AI service error. live API failed: The operation was canceled"