Dev Log (Patreon)
Content
Good time of day, my dear ones,
I’m writing to update you on the current situation, what’s going on and where the release is.
The release itself is ready, and the update works overall, but after upgrading my PC, learning a few new things, and improving my skills in general, I decided to bring some of my ideas to life and fix several issues in the game along the way.
Right now, I’m focused on cleaning up the text and adding more content. At the same time, I’m improving the scale of the renders and fixing the pacing.
The result? In the prologue, I removed unnecessary filler and added more meaningful content. What did that lead to? minus 6,000 words, +110 renders. Testing is already done, and overall everything feels much better.
Currently, I’m working on version 0.1, from the protagonist’s awakening up to the meeting with Kalestra. I removed filler from the beginning, shifted the focus to more important elements, and have already added around 500 renders in the right places.
I’m also improving the relationships between characters, while giving our protagonist more intelligence and presence, because why not?
Another rework? No. Just refinements. The core structure of the story remains the same, but the narrative itself will become clearer.
Originally, I planned to finish this week, but I still need to complete 0.1 and review 0.2.
For those who don’t want to replay or if saves get broken, I’ll provide codes to unlock content so you can jump straight to the latest update.
As for C.S., it’s currently on hold, the text is about halfway done, and the renders are at the same stage.
I apologize for the inconvenience, but I’m learning and making the story better overall.
Peace and all the best, now back to work.