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When I post new comics, I get a lot of comments like this:

And that is why I am working on a RPG Maker title for Swords. And it is going to take a long time. And it will change a lot in that time.

Firstly, let's consider the bigger picture:

I'm still working on the Swords webcomic

I have other medium-term commitments to STARS and DREAM TEAM SUPREME

I am working on the Cut The Deck "Choplet's Dungeon" expansion to take to two conventions for player feedback in May

I have a lot of sticker club mail to send!!

I have a low desire to do another Kickstarter while there are loose ends on the last one (about 200 people haven't contacted us about their copies of the game) - during the first Kickstarter, ex-patrons threatened to dox me because the Patreon Swor'nment wasn't done and I don't need that kind of energy a second time

What I am actually aiming forI want to make an RPG that feels like the comics. Short storylines that converge at the end in one final, epic battle.

A prologue, then 8 chapters that can be played in any order, each focusing on one of the series iconic characters, that all play a little differently, structured something like this:Using Kishōtenketsu, the four-act structure used in Mario games:

Introduce a new mechanic

Develop the new mechanic

Add a twist on the new mechanic

Conclude using the new mechanic

Using the Story Circle, as popularized by Dan Harmon:

You: Establish the protagonist

Need: Something isn't right

Go: Crossing the threshold

Search: The road of trials

Find: Meeting the goddess

Take: Paying the price

Return: Bringing it home

Change: Master of both worlds

Using the Boss structure of the Megaman games:

8 bosses that can be dealt with in any order, and each one gives you a weapon that is really good against 1 of the other bosses

Visual novel style sections with the capacity to be fully voice-acted (but that's not a dealbreaker for me currently)

Non-negotiable Character arcs or you guys will definitely bully me:

Quest Sprout

Choplet

But other characters like Early Bird don't really need their own bespoke storyline so there might be other ways to unlock characters.

Finally, it all comes together with the 8+ characters you've unlocked as you head into the final battle against The Big Bad Evil Guy.

This structure opens up the ability to add more chapters, with their own balancing, that build new layers into the Epilogue.

I've got lots of ideas for unique mechanics - some I can definitely pull off in RPG Maker, others... maybe. MAYBE.

Why its important to do this by myselfAdding more people adds risk and risk makes funding harder to obtain. Growing a team means spending less time making the game and more time managing the other people who make the game. Lots of people are asking how they can help and I appreciate the passion to work for free, but free means you can walk away at any time and leave me with code I don't know what to do with. It's not a practical relationship. I'd rather pay people.

There's a real risk of vibe-coding and AI use nowdays too. I'd rather make something small, borderline prehistoric and artisanal that I can proudly say is authentically Swords. I'd rather stand out as the greatest RPG Maker game of all time than make an AA Unity game that gets lost in the noise.

Even so, all of the art is being made in 4k and scaled down to 720p for RPG Maker, so it's all future proofed if I do change engines. There is a new 2.5HD RPG Maker coming soon that can make games in the style of Octopath Traveller, there's a good chance I'll move to that one.

My credentialsI worked for PikPok as a Senior Quality Assurance Tester for 7 years, doing QA for all these titles:

Into The Dead, Into The Dead 2, Into The Dead (Gear VR), Into The Dead (Oculus VR), Into The Dead 2 (Switch)

Shadow Wars

Breakneck, Breakneck (Steam/VR)

Doomsday Clicker, Dungeon Inc, Rival Stars Basketball

(Adult Swim) Robot Unicorn Attack 2, Monsters Ate My Metropolis

(Third-party) Scorch Trials: The Game, Glow Worm Adventure

Several titles under NDA

And then Clusterduck (Lead Artist)!I've also been doing artwork at Big Adventure studio this year:Dream Team Supreme (Social Media Marketing Specialist)If you missed it, the demo is available now with my artwork on full display.

So I am very familiar with waterfall, agile, jira, Nintendo lotcheck and the general reality of making games. I've also seen a mismanaged studio I didn't work for completely break people I know who did nothing wrong. I don't wanna be that guy.

What is the next actionable step

All I am interested in doing right now is making one of the 8 chapters playable and polishing it to a high standard. If I can't make one of them fun, I certainly don't want eight boring adventures "just because".

Currently, I'm still picking up short term creative contracts to keep up with the rising cost of living in the most expensive city in the country. I'm not saying that to panhandle, I'm just reiterating that right now this is a solo venture and a part-time one too.I appreciate that a lot of people are doing things rough right now and asking for your support on a project without a lot more proof it's going to get finished isn't fair. I just want you to know I'm not doing nothing and I'm aware of how many people are foaming at the mouth for Quest Sprout and Choplet to have a team up.

There are methods for me to seeking external funding which I will definitely explore when the game has a solid foundation. The Choplet Makeship plushie might be the difference between me picking up more unrelated work this year too.

I know dreaming big about Swords becoming a game and a TV show and a web series and a Durengal body pillow are all part of the reading experience that comes with making a high-quality webcomic, and I will keep striving to deliver great stuff - but I'm happy to take the slow and steady road to mastery. Swords will be here for a good time, it will be here in the bad times and it will also be here for a long time. Thanks for being here with me. The qwest continues.

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Comments

Matt Blakeley

Well, while I'd love to have the game yesterday, I'd rather have a realistic plan. Onwards!

Matthew Wills

It's really my fault for not figuring out how to 10x this business a long time ago. I can only apologise.

Matt Blakeley

Well, jeeze, stop being human and become superhuman. It's just that easy.

Matthew Wills

I'll just absorb the time vortex and become Bad Wolf, no biggie

Matt Blakeley

"I can see the whole of time and space every single atom of your existence and I divide them...."

ComputerMango29

I'm so sorry you had to deal with that. Take all the time you need.

Brandon Daniel

Played the demo for Dream Team Supreme this weekend and truly enjoyed it!! Seeing your art as I play through it was so exciting and such a testament of how far your reach continues to extend beyond what started as a punny little webcomic that has turned into a whole universe and phenomena. Love all you do, Matthew, and I’m excited to see you continue to branch out and spread your amazing creativity into all kinds of avenues!!

Jarie 水栓 (Suisen)

Threats to dox (and especially actually doing so, as well as other major offenses) should be reportable... and result in bans from supporting anything or posting. Those types of "fans" are pathetic self-centered jerks. I hope whatever path you take, that you are able to enjoy the process and make something you are proud of! I, for one, am in no rush. There's literally more fun things to do than can be done in a lifetime, and if yours gets added to that list I'll be happy to see it!

blyatbrat

you should NOT be apologising to us. you have provided us with years (literal YEARS) of comics, laughter, one offs and dreams. you are ONE person. you are also taking on the work of a whole frickin team. that's huge. everything you do is huge. people wanting and wanting, that seems to be human nature, to be impatient, rather. but to say sorry for anything is something you should absolutely not be doing right now. you have lots of ideas and i can say that as an artist of many trades myself, you are an inspiration. i don't think many of us could focus on what you're doing AND 10 other projects / ideas at once, plus some. it's me being proud of you, hugely so, but it's also me saying.. (and i know you won't) slow down. even if it's just for a weekend. give yourself more CREDIT. that's a big one. you've done things that others will only ever dream of, yet are just like me, a people pleaser, feeling that never ending need to do more and give more. that is what hurts the creator and the process so much. i'm sure you know we all love you, which means we want you to be healthy and happy and not as bogged down as you have been especially lately. please don't think that the real ones are going anywhere, except maybe to the kitchen for a glass of water and a cookie occasionally. much love, matt. 💕

cre8tive Media Vault Games

Very nice osge and posts! Love the art style too! So we’re pretty similar. You also do comics, video games, and card battle games (same as me)! Which is very cool! 🙌🤩🔥