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Hello there!

Here's this week's report (or a little longer than a week haha).

I've made good progress on the game's graphical interface. As you can see from the screenshot, all the menus have been redesigned to take on a more "neon punk" look.

This is more the visual I want for the whole game, as you can see from the outdoor scenes. It takes longer to render, of course, but it's definitely a lighting style I like. And now the GUI is closer to that too.

As for the progress of the game, the last two weeks have been a little more erratic. This is due to my wife's hand surgery (which went well :) ), which means that I have to take care of Kiddo a bit more, and his first day of school as well.

Things are calming down a bit on those fronts now.

More good news: my boss has authorized me to work only two and a half days a week from November! I'll finally be able to restore some semblance of balance between my job, GS and my family! Obviously, finances will take a hit, but it's for a good cause. And with the first release on Steam, that should give me some breathing space to get on with it!

As for the game itself, here are the statistics:- 185 renders- 330 frames of animation for the first animation of the chapter and 15 seconds of animation for the GUI and for another scene- 787 lines of script- 15 lines of story waiting to be scripted

As you can see, it's time for me to get back to writing (dialogue only, as the whole storyline of the chapter has already been written).

Thank you all, and see you soon!

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Comments

Graywolfe

Thank you Moon we appreciate everything your doing :)

Maruad

I am glad things are going well with your wife's hand. Hopefully she will soon be healthy enough to give you a whack on the back of the head when you get out of line. :-)

Maruad

Ouch. Well she better get her whacks in before then I guess. Wish her well.