(Public) Build 0.6.2267 is Live! (Patreon)
Content
Build 0.6.2267 is now live on all channels (steam, bleeding, censored, uncensored, etc)! Here are the changes in addition to the the previous major Bleeding Update:
[UI] Save slots now show the location in the name. Old savegames will show "Unknown", but new saves will show the level the save occurred in.
[Achievements] Fixes Steam achievement syncing.
[Achievements] Adds background Steam achievement syncing.
[Achievements] Fixes the "The Floor Is Lava" achievement.
[Narrative] Some dialogue has been edited / corrected.
[UI] Chapter 6 Mission Select and Quest Images added.
[UI] Fixed a bug where the defeat screen was using old load behaviour instead of the new load menu.
[Art] Fixed some "out of bounds" bugs in Chapter 6.
[Game Design] Fixed a bug where the boss in Chapter 6 doesn't attack or move while the player is airborne.
[Game Design] Fixed Ophanim's super armor not blocking hitstun.
[UI] Quest markers no longer sometimes disappear when changing maps, saving, or receiving communications even though the quest is still active.
[UI] Fixed a bug where the last bubble in a manga cutscene will be left blank if you speed through it too quickly.
[Game Design] Revisiting the rabbit hunt dialogue triggers in Chapter 6 after beating the boss will no longer prompt unnecessary dialogue and clear the UI.
[Achievements] The Floor Is Lava achievement duration changed from 10 to 15 seconds. This won't affect players who've already unlocked this achievement.
[Achievements] Cyberspace enemies no longer count towards "Kill 'Locks" achievements.
[UI] Fixed a bug where Camila's placeholder dialogue portrait stays blurry for a really long time.
[UI] Fixed a bug where switching characters immediately upon death lets you keep moving in the game over screen.
[UI] Fixed a bug where you can use the holster in the game over screen.
[UI] Fixed a bug where the defeat menu didn't accept gamepad inputs.
[Game Design] Fixed a bug where the survey drone can shoot a cannon.
[UI] Fixed a softlock where the "Item Acquired" popup for certain items can softlock the game if there is dialogue currently playing or the player is talking to someone.
[UI] Holster updates properly when switching characters now.
[UI] Fixed a bug where the playtime gets reset when you load a game after the game is restarted
Known Issues:
Some NPCs take a while to show up.
Some blocks in Chapter 2 don't take damage when you're too close to them.
Playtime in save slots are not recorded properly in some cases.