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Hiya, All-access peeps.

I mentioned in the stream that I did yesterday with the Rookery about GM prep that I was thinking of sharing some of the stats I'd build for the LAWhammer versions of the NPCs in Middenheim.

So, this is the first in what may be a regular feature where I'll be statting all the movers and shakers of Middenheim in exactly the way I would have if I'd written the book. Obviously, I stat characters a little heavier than most, so some of these stats may come as a surprise. Equally, you may be surprised at how 'unpowerful' some appear. WFRP4 allows for it all with ease, and I'm happy with that.

Also, once I'm done, I'll have a chat about how they were all built.

Let's start at the beginning, eh?

First up we have Josef Sparsam. This is the version I'm using for LAWhammer, which is quite different from the published versions whilst also being somewhat similar.

The PDF is also attached to this post.

As I work through all the NPCs, you may find I return to this and update a few numbers and redo the art (I'm not happy with it yet - screwed up the nose and temples - but I've other things to do), but this will do me fine for the mo'. Broadly, I used the NPC generation rules I wrote for Enemy in Shadows, so there will be nothing too controversial here.

I've also opened a thread over in Discord if you'd like to chat about the NPCs I'm building.

Until the next one...

EDITS
09/04/24
1) Wounds recalculated.

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Magnus Kragset

Love it ! I've not actually needed his stats so far, but this gives him far more character (adore the Piano skill, that is something that can come up in play too). I might nerf his physicality slightly myself (but not sure I need to, probably won't be in a fight etc.), but going to run with this as this is Gold. Thanks a lot !