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It's a Christmas miracle. It's GM blog number 15!

I have a lot to say in this one, so let's crack on with the good stuff, eh?

Episode 15 brought the journeying about the Reik section of Power Behind the Throne to an end and started the Wittgenstein section. Originally, I planned for these two sections to be...

Actually, let's do the next bit as a full bullet point entry thing as it's a fun wee detail.

  • INSIDER ASIDE. When I was producing WFRP4, the Reik and Wittgenstein sections were to be divided with part 1 being a Reik sandbox and handled as such, with river and trading rules included, and part 2 being everything in Wittgenstein, which would have been presented as a discrete adventure in the campaign. Much like Enemy in Shadows contains two parts: 'Mistaken Identity' and 'Shadows Over Bögenhafen'. Mark Gibbons was commissioned to create art for the two sections and had turned over his sketches for Goblins in dresses and be-wigged cockroaches playing harpsichords before I left. And they where stunning. But when I resigned as WFRP producer Mark didn't want to work for the new team given what had happened, so those pieces were sadly scuppered.

Now, back to the blogging thing. Episode 15 begins where Episode 14  left off, taking the PCs from Dagmar's Observatory to the horrors of Wittgendorf. But there are two things worth covering before I dive into that:

1) Our Production PC Died
2) We Had Some More Tales Episodes

Production PC Death. First up, the heat in the livingroom killed our production PC between episodes 14 and 15. It didn't just fry the processors, it also killed its hard drive. That had two immediate effects on our streams: 1) We had no PC to run everything. 2) We lost a bunch of pre-taped Tales episodes. Both of those issues sucked, but the latter much more than the former. After all, the PC could easily be replaced. The side episodes? Not so much.

Tales Episodes. We have several Tales between episodes 14 and 15, and I think these are worth discussing before we jump into our notes for 15. Some of the Tales are important, and one is a bombshell for our overall tale. So, let's do a quick summary of those.

  • Episode 14.1: The Deep Grove. Elrick takes a trip into the mysterious Great Circle with Corrobreth. He gives Elrick some advice as the rest of the party hears 'The Story' (for more on that, check Blog 13). He also drops a shit-ton of intriguing lore concerning Teutognens, Belthani, Elrick's bloodline, the Old Ones, the Great Catastrophe, Mutation, and much more. This episode does more to set up some of the future plotlines than many of the core episodes. Indeed, having a full GM blog about this one is likely worthwhile, for all it's only about half an hour as an episode. Also, it's worth nothing this episode was a re-recording of an episode lost in the bloody PC crash - so we played through this twice!

  • Episode 14.2: Circular Secrets. As the rest of the group sleeps, Elrick takes a trip outside the Great Circle with Corrobreth's mother and is schooled on the nature of the Great Circle, the Goddess, and how life works, all to explain how Corrobreth didn't really die... Another bunch of lore drops here that are worth dipping into if you have not already. For example, they set up much of what is to come with the Wittgensteins. She also warns Elrick about Luitpold as she recognises that he is not what he appears to be (as discussed in Blog 14). Like 14.1, this one was a re-recording of an episode lost in the PC crash and could maybe do with a full blog.

  • Episode 14.3: Trading Places PT2 - MISSING EPISODE. This Tale, which detailed the trading done by Greta and Bluthilda in Kemperbad, was lost in the PC crash. Nothing important happens - it's 100% pure trading rules - and it has yet to be replaced.

  • Episode 14.4: Girls Go Wild in Kemperbad. Hahah. Birdie, Greta, Alamennowyth, and Ume go on the piss in Kemperbad. It's a fun aside with drinking games, revelations, gambling, high politics, and an end with a giant cliffhanger as the very drunk party are kidnapped by the Purple Hand. Good times. This was one of the 'lost' episodes that I managed to recover. The audio is crap, but it's better than losing it entirely, especially as this one is so much fun.

  • Episode 14.5: Lads, Lads, Lads - MISSING EPISODE. I'm still enormously sad that this episode was lost. In the end, we decided not to retape it, but I did write a piece of fiction called One of the Lads to discuss some of the ridiculous things that happened. Like Girls Gone Wild..., this one had Luitpold, Gerhardt, and Lukas hit Kemperbad for fine food and drink, and ended with them being kidnapped by the Purple Hand. It was super fun.

  • Episode 14.6: Kemperbad Conundrum. Elrick seeks a blue wizard to help him secure more of his keys of mastery, and later rescues the PCs who had been captured by the Purple Hand when they were drunk. Fun episode, and not just because I got to play the quite ridiculous, but very purposefully so, Filonia Perls, an NPC first mentioned in Enemy in Shadows, p148 as the true owner of the 'Ring of Opsianon', the magical ring that Sheru-tar Gee'Taru uses to hide his daemonic form. Always good to provide a character to those names.

  • Episode 14.7: The Magic Edict. This episode is an unreliable narrator flashback to when Magnus the Pious, the emperor over 200 years ago, makes his edict legalising magic and the enormous fallout resulting from this. A super fun aside showing that the Mutant Edict may not be quite as unprecedented as it seems in 2512. Again, this is an episode that could probably do with a complete breakdown as it contains a lot worth discussing.

Episode 14.7 also includes a brief opening that almost acts as a prequel to Episode 15 and also has mention of a 'Magdelena of House Helstein', setting up some of the story beats to come in our version of Power Behind the Throne.

But, enough of things that aren't Episode 15. Let's get to stuff that is about Episode 15. Are you ready for some bullet points?

  • PRE-STREAM: PC DEATH! As mentioned in the intro, the production PC died before the episode (not a Player Character, just in case you were concerned!). It left the audio in a poor state, but we soldiered on. I cannot express how panicked we were before we went live - there was a lot of rewiring and sound testing to get everything in place. It's miraculous we managed to get this episode out at all. But we did. It may not be the best quality, but the show went live. I'll take it.

  • 'It's Really Freaking Hot!'. It was heat-wave hell on the week we recorded this episode. But I think you know this already given it killed the production laptop! And we mentioned it a few times live. I hope I never have to endure that kind of Scottish heat again! Hot enough to kill my PC is too bloody hot.

  • The Sound. OMG. It's not good. But at least we know why. Silly dead production PC.

  • 'The Village of Wittgenstein'. The village they are visiting is Wittgendorf, not Wittgenstein, but the PCs are unsure of this yet, so I was happy to incorrectly name it for them to reinforce their ignorance.

  • River Trade. The slowing of river trade on the Reik, as detailed at the beginning of the episode, is destined to have enormous issues for Altdorf. The Reikland capital relies upon a steady influx of barged-in food to feed its sprawling populace. Without it, the city will grow desperate in the coming months, which nicely sets up some of the issues the city will face come Empire in Ruins.

  • The Eltharin Primer. Gerhardt has a book on Eltharin that he would like to study, but does not actually do it. Why? Well, he has another 'book', and he is feverishly interested in its contents. As will become clear later, his 'book' is enacting Change within him.

  • Barge Dogs, Barge Girls, and Barge Master. New barge dogs, new barge girls, and a new barge master have been hired. These were detailed in an episode lost in the hard drive crash, so you'll just have to imagine Bluthilda wandering the docks with Greta buying new dogs and hiring new folk. All are now on the barge. And, as it turns out, the new barge master, Skip, will end up saving them all. But more on that in a much later blog.

  • Barge Upgrades. Some barge upgrades are also mentioned in the episode. The barge now has two new dinghies, a vane fly, and a crane to help load and unload cargo.

  • Marriage! As we know, Gerhardt is on the prowl for a new wife to avoid his grandmother choosing a wife for him (detailed in Episode 9.7: The Last House of Joy), so he asks Lukas if Theodora, the engineer introduced in the last episode who is also a young noble, would be a good match. The conclusion is that yes, she probably would be. Pretty, very intelligent, but not from a family of quality.

  • SUPRISE LAWHAMMER! One of the many technical issues for this episode flashes up at 18:21. Let's just ignore that, eh? Move along...

  • Castle Wittgenstein Turns Down the Engineers. The party learns that the Altdorf Engineers' Guild approached the Wittgensteins to place one of the planned Signal Towers on Castle Wittgenstein. After being rebuffed by letter, an embassy of Engineers was met at the borders of Wittgenstein and refused entry. This is new addition, and other examples like this were planned to be added to Death on the Reik to introduce how the Wittgensteins work with outsiders (ie: not well) before the PCs get arrive at Castle Wittgenstein.

  • Alammenowyth Spots Intrigue! Upon hearing how the Signal Towers work, Alamennowyth immediately notes that one of the mysteries she had concerning what happened in Ubersreik - that the edict to seize it was passed in Altdorf and almost immediately armies attacked Ubersreik on the other side of Reikland - could be solved if the emperor had used the Signal Towers to communicate with his armies. She is correct in this guess, as discussed in Blog 14 and confirmed by Theodora in this episode. They also learn that someone called Ahlsee oversaw bridging the gap in the communication network that Theodora's unfinished tower created. This 'Ahlsee' is the second son of General von Ahlsee, a chap destined to come up a lot in future streams as we move towards ruining our Empire.

  • Communication to Blackfire Pass. Theodora confirms the Signal Towers will be in place to communicate directly from Altdorf to Blackfire Pass and back again. This will be very important in our version of Empire in Ruins, so it needed to be confirmed early, which it is here. So, just note that this happened later.

  • Messaging Manual. Gerhardt and Alamennowyth review the Signal Tower messaging system, which may be very important come Empire in Ruins. There is a reason the Signal Towers were introduced this early, after all...

  • Red Crown Warning! Alamennowyth notes a simple code in a letter left to Gerhardt by the Purple Hand that also subtly hints that Kastor Lieberung, who they believe Gerhardt is, should watch out for the Red Crown cult. Alamennowyth was correct in her observations here. The Purple Hand are seeking to manipulate Kastor back into their arms and are more than happy to let him know that other cults are potentially chasing him. Which they are.

  • Magnus Diary. Alamennowyth calls out that some of the details recorded in the diaries they found from Magnus the Pious's era (covered in Episode 14.7: The Magic Edict) are likely incorrect. Alamennowyth is correct in her supposition: the source was unreliable and contained details that were changed for political reasons. However, most of that episode, especially the core message that the Magic Edict was massively controversial, is reliable.

  • Books on Botany. Alamennowyth looks for books on botany in the extensive libraries of Dagmar that have been added to the Footshover. She does this as she is looking for additional facts about a drug she is currently 'addicted' to: dryas gaudems, colloquially called many other things, including elfslip. Watch for Alamennowyth calling for 'petals' in future episodes for more on this! The following image is what she finds, which was indeed useful to her. And, yes, it directly references a certain 'Prince Malekith' and 'Pleasure Cults'. Which says a lot about who the author might be.

  • Naming the Party. Gerhardt makes a pitch to name the party. It does not go well, but it is an amusing moment. Lukas provides some guidance here as he's always a practical chap. They eventually land on 'something to do with hunters'.

  • Helping Theodora. The PCs help Theodora complete the Signal Tower and forge a strong relationship. So... A/E: Chartered Engineer Theodora Holzenauer is now an Ally. DING! DING! DING!

  • Wittgendorf. The version of the village presented in LAWhammer is close to the printed version, but perhaps a little larger and more ruined, hinting more strongly at what this place has lost since the warpstone arrived a century ago. Fans of the adventure will also note that, for all the locations presented in the episode are the same, Wittgendorf itself is presented slightly differently from what Death on the Reik, p68 onwards suggests. This is because, like Dagmar's Tower, Etelka has arrived before the PCs and has been busy. For example, Location 3, the Physician's House, has already been raided. Beyond that, our Wittgendorf contains the expected beggars and ruination.

  • Jungfreud's Jaegers. Alamennowyth, as the barge pulls alongside the rickety Wittgendorf jetty, drops the name 'Jungfrued's Jaegers' as a potential party name. I wonder if it will stick?

  • 'Haven't Done It For A While'. Luitpold claims he hasn't done the wandering priest thing for a while when Alamennowyth asks him to interact with the beggars. This isn't true. Luitpold is clearly uncomfortable with the tainted beggars and makes excuses not to engage.

  • The 'Temple' of Sigmar. To Luitpold's senses, the 'temple' of Sigmar in Wittghendorf stands unruined. That's because it's the only location in the village that is wholly untainted (because it is still consecrated - speaking to what the current rulers of Wittgenstein think of the location, but more in a later blog). The contrast between the remains of the holy temple and the horror to all sides is stark to his senses. But this will break down as he draws close.

  • Time Skip. At around 1.13.08 we lose a few moments due to our ongoing technical issues. Nothing important is dropped - just the party trying to intimidate their way through the beggars. So, we skip from Luitpold's attempts to Elrick's attempts, which go a bit wrong...

  • Flare of Aqshy. The first sign that things are more wrong in Wittgendorf than is apparent is when Elrick attempts channelling to light the braziers on his shoulders. Instead of the small fires he intended to use to intimidate the beggars, he created roaring flames some 50 feet (18m) into the air above him, scorching everyone close. Elrick doesn't understand why his Wind of Magic is so wild, or why he can't perceive it, but the reasons for it will become clear later. In short, magic is super screwed up in and around Castle Wittgenstein.

  • Yucky Moths. They are huge, flap heavily, drop disgusting dust, and are properly tainted. These foreshadow the horror the party will encounter later as they approach Castle Wittgenstein. More on that when we get there.

  • Murder House 2. Ume asks if the tainted moths they are encountering could be sourced in Necromancy. She does this because the party had encountered other tainted creatures earlier in the year in Noetshof in Delbrenhof, which the players refer to as their time in 'Murder House 2'. Murder House 2 is a reference to our pre-stream episode where the PCs were trapped by in a powerful Necromancer's house and horror ensued. Amusingly, the players were wrong with their reference, though, as it was actually 'Murder House 1'! Too many Murder Houses, eh? A short summary for that adventure can be found in our 2512 Timeline on the 12th Jahrdrung entry.

  • Under-Empire Fungus. Wittgendorf is tainted. I demonstrated this further by having Birdie spot some mite-infested fungus she had only seen growing when she lived deep underground with the Skaven. This is also a handy wee reminder to the players that Skaven exist, which is always nice to do before those ratmen raise their furry little heads again, which they will do in a few episodes' time.

  • Birdie Jokes About Killing Beggars. Birdie often jokes about killing passing NPCs, reinforcing her inhuman upbringing with the Skaven and the casual disregard for life that it demanded. However, this episode's many examples of her claiming she'll happily kill the village's unfortunates unwittingly foreshadows an atrocity to come. And it's horrible. What's to come will fundamentally change Birdie's character as her past morality, the one she constantly alludes to with her 'jokes', slams into her growing humanity. But more on this later when we discuss Episode 17, as it's a core moment for Birdie and how she will be played moving forward.

  • Beggar Knowledge. The PCs ply the beggars with coins and in return learn that Etelka was in Wittgendorf and that she killed a local physician. Etelka did this as she is ruthless and didn't trust the man not to tell the agents of the Wittgensteins what Etelka was interested in: the warpstone. But, the players don't know this - all they learn is that Etelka killed the physician who supplied the beggars with rotgut.

  • Another Tiny Skip. We lose a small amount of time just before the break at 1:38:59 due to the ongoing technical issues. Again, nothing important was lost. The PCs were checking out the village inn before the break and they continue to do so after the break.

  • Moths Again. The PCs ask the innkeeper about the moths and find out that 'they've always been like that, pretty much', showing the taint is a long-term issue. It's a small detail reinforcing that things have been bad in Wittgenstein for a long time, but it is worth noting. The innkeeper is not a young man, after all.

  • Etelka Saves The Villagers? The innkeeper explains that Etelka claimed she killed the physician because he was the source of the taint in the town. While this is partially true - the doctor certainly was a source of the trait for many - it is not why Etelka killed the physician: she was simply covering her tracks. More importantly, from my side, it was a useful moment for me to present someone that the party knew to be a 'bad guy' doing something that they would attribute as 'good' - ie: saving the village from the source of the taint. This lays down some important thematic foundations for what's to come in Castle Wittgenstein, especially Episode 19: The Legacy of Nagash. The meaning of 'Good' and 'Bad' get seriously screwed up in that place - but more on that later.

  • Lady Wittgenstein's Doctor. The innkeeper also confirms that Lady Wittgenstein was working with the dead doctor. This means Lady Wittgenstein is now introduced as being linked to the village's corrupt physician, which is important for establishing the party's first impressions of her for Episode 19.

  • Surgery Taint. Elrick senses the taint in the doctor's surgery and advises the party to pass the location as it's likely dangerous. The amount of warpstone dust that has passed through that location is easily detectable by trained wizards, which is what Elrick is sensing. Again, this is another handy moment for the party to note that the town's physician was just plain wrong, and remember that Etelka was the one who dealt with him.

  • The 'Temple' of Sigmar, part 2. As Luitpold approaches the 'temple', he eventually senses it for what it is: a ruin, but still consecrated. On that, I don't use the 'Zone of Sanctuary' miracle as suggested in Death on the Reik, p78. It's just too WFRP1 for my tastes and doesn't fit the Cult of Sigmar as described elsewhere. So, LAWhammer's version instead has the temple consecrated using standard Sigmarite consecration rituals.

  • 'There's Bloody 15 of Them'. Luitpold, crossing the cusp of the consecrated ground, receives a vision of a Dwarf talking about there being '15 of them'. This is prepping the party for Barrakul, a runesword hidden beneath the 'temple'. Also, here we have our first potential... SIGMARWATCH! This vision comes from the Holy Visions talent, so not specifically from Luitpold requesting the knowledge, but it's not really coming from 'Sigmar', per se. This is more something Luitpold can do. So, no mighty holy revelations as of yet.

  • CHANGE AFOOT. So, the temple of Sigmar is changed for LAWhammer, as is the treasure it contains. So, let's cover that.

  • Sigmarite Carvings. In LAWhammer, this temple of Sigmar once guarded the history of a significant disagreement with the Cult of Sigmar and the Dwarfs. The Dwarfs claimed there were 15 Runefangs gifted to the Empire; the Sigmarites claimed there were 12.
    In this case, the Dwarfs were correct and the Cult of Sigmar was wrong. In this instance, there is no great conspiracy to make secrets and no horrendous daemons causing change to the historical record. We have nothing more than an example of how humans poorly record their history and easily forget facts as the generations pass. This eventually caused the rise of new dogma in the Cult of Sigmar based upon the facts the cult had to hand: that Sigmar had 12 Elector Counts using the 12 swords extant in the Empire. But, in LAWhammer, this is not true. Historical records, especially those recorded by humans, are potentially fallible. And, in this case, they are just wrong.

  • So, It's An Abbey? As the records the PCs discover explain, the 'temple' of Sigmar they are investigating is actually an abbey of the Order of the Anvil, one of the Sigmarite orders of cloistered clerics. The clerics there were once tasked to guard a chamber carved by Dwarfs that clarified their claim that there were originally 15 Runefangs. This claim was protected but never accepted as truth. The local monks and nuns finally died out over two decades ago, having withstood some 80 years of taint radiating from Castle Wittgenstein.

  • Feeding the Masses. Having found more starving beggars in the abbey, the party decides to feed the locals with the grain they have on their barge, setting themselves up as proper goddamn heroes.
    Which is nice.

  • So, There Are Mutants. As the locals troop out and Dr Pflaster tends to the sick and wounded, it becomes clear that there is a big problem. Wiggendorf is full of mutants. And Pflaster thinks she knows why.

  • The Doctor Did It. To ensure the players don't miss it, Dr Plaster explains, after talking to the locals, that the local physician was almost certainly responsible for tainting the village. Further, she makes it clear that Etelka was apparently responsible for resolving that threat by killing the physician. Amongst many other things, this potentially sets up an attempt by Etelka to pitch herself as a 'good guy' later. Which she absolutely is not, but the PCs don't know that for certain.

  • FIFTEEN! Having fed the people and uncovered the significant mutation that plagues them, the party heads to the abbey again and investigates. Iin the depths beneath the abbey, Luitpold receives visions of Dwarfs saying '15!' for a second time. SIGMARWATCH! Again, this is a revelation from Luitpold's talents and is not a direct intervention from Sigmar.

  • The Runefangs. The party finds a carved Remembrance Hall inscribed with a complete story of the construction of 15 Runefangs and their presentation to the Empire. This chamber was gifted to the Cult of Sigmar by the Dwarfs to explain the real history. The Cult decided it was a lie, likely foisted upon the Dwarfs by some corrupting source, and chose to ignore it. The cult did not destroy it - it came from the Dwarfs, after all, and that would be dishonourable - but it was certainly not believed. After all, the story was demonstrably wrong, given the facts the cult had at the time, so it was protected and ignored. In time, it was soon forgotten by any outside the abbey, which eventually lost all of its monks and priests to Wittgenstein's corruption.

  • CHANGE! The PCs conclude that history has been somehow changed by a supernatural source because of what they encounter. But, no, in this instance, it was just humans being crap.

  • Frikings, Ungols, and Norse? So, according to the carvings, the Norse, Frikings, and Ungolds were were once 'tribes of Sigmar'; ie: human tribes that under Sigmar's rule in the first phases of the Empire. Really? In LAWhammer, yes. We'll be discussing this more later in the campaign.

  • Barrakul's Powers. The current powers of the ancient runesword, which was forged to be used during Times of Woe (ie: Chaos Incursions), are massively inflated due to the long-term exposure to warpstone and warpdust in and around Castle Wittgenstein. So, things are going to go crazy with this blade. Get ready for it. For example, the sword always knows where the nearest Chaos Gate is and leads those who touch it in that direction if they are weak-willed. These young PCs are not really strong-minded enough yet to hold off against this, so Luitpold marches off to the 'north' when he draws too close, or simply falls unconscious as his mind fails to grasp what is happening. If the PCs remove themselves from this magically saturated area, things will get easier with Barrakul.

  • BARRAKUL! As he draws close, Luitpold hears the name of the weapon and has a vision of the coiling master rune of Alaric the Mad. This has nothing to do with Sigmar, per se. This is 100% Lutipold and how his Holy Visions talent manifests. So, no Sigmarwatch here.

  • Sword Visions. The blade then fills Luitpold's head with visions of his ancestors. Similarly, Ume can hear the sounds of what could be a hammer on an anvil. Or, perhaps, something else? (For the record, it's something else - more on that muuuuuuuuuuch later).
    In both cases, this is the Holy Visions talent.

  • Peak Leveller. Amongst others, Ume, as an ambassador's daughter, has seen Peak Leveller, Karak Zornaz, the Middenheim Runefang, and this is called out in the episode, nicely introducing that blade with a description for later. That Runefang will be important to our version of Enemy Within. But not for many episodes yet!

  • Luitpold's Ancestor. So, is Luitpold correct in his guesses? Is he descended from St Helga (mentioned repeatedly in Episode 9.6: The Lost Child), someone he receives visions of near Barrakul? Let's keep this simple: yes he is. On his mother's side. The visions he receives when touching the sword are tied to her through his shared blood. This is something Alaric's weapons do, not really a Holy Visions thing, as will become clear in later episodes when the blade is drawn.

  • Helga's Bones? Is Luitpold carrying Helga's Blessed Bones as Luitpold claims? No, he is not. Luitpold is carrying St Arnold's bones from the chapel of St Arnold in Ubersreik (the one detailed in WFRP Starter Set), as explained in Episode 9.6. So, Andy is wrong here, and I was more than happy for him to be so, so did not contradict Luitpold's conclusions about the Helga visions rising from the bones he was carrying.
    Why did I do this?
    Mostly because Luitpold is not really Luitpold, he's Shadow Luitpold, and Shadow Luitpold has an imperfect grasp of Lutipold's memories. So, I let him get it wrong and left it as the subtlest of clues that something wasn't right about Luitpold.

  • Barrakul Means... So, I changed what the word 'Barrakul' means for LAWhammer.
    Instead of 'Hope of the Mountains', I went with 'The Wall That Stands' or 'Unyielding Wall'. Why? Because 'Barrakul' as a Khazalid word has nothing to do with 'mountains' or 'hope'. As single example, 'Karaz' means mountain, FFS, 'bar' or 'ra' or 'kul' do not.
    At the most direct reading, Barrakul should translate as something that likely involves portals, doors, or fortifications, and maybe the art of making those, (perhaps using 'bar' for doorway, and '-kul' for 'the art of') but that would be somewhat simplistic given the likely semantics and the fact its a sword.
    To resolve this, I had a discussion with GW when preparing Death on the Reik for publication and the meaning we agreed to was 'Unyielding Wall' - or, more literally - 'the wall that may be pierced but stands for eternity'. To do this, we used 'bar' for 'pierced wall', '-ra' for something like 'strong regardless' and 'kul' for 'stands for eternity' or 'unyielding' (this is the same ending used in 'uzkul' for 'death/bones' and 'irkul' for 'hewn pillared vault' - both suggesting eternity and lasting - also both uses are related to the '-kul' ending which means 'art of' showing, in that instance, nothing is as eternal as true artistry).
    So, nope, not using the suggested translation of 'Hope in the Mountains'. Coz it's bobbins. Your mileage may vary with that, though.

  • Barrakul and the Ungols? So, is it true that Barrakul was created as a Runefang for the Ungol tribe in LAWhammer? Yup, they are the Unyielding Wall that stands against the north. The Ungols have long settled in north Kislev and acted as the primary bulwark against invading human Chaos tribes from the north. They are also recorded in many lore sources for having joined Sigmar at the Battle for Blackfire Pass. So, not really a huge leap, here.

  • PCs Approached! The sesh ends with the PCs being approached by some enemies of the Wittgensteins. But, they are not, in LAWhammer at least, everything they appear to be. But that's for the Episode 16 blog to cover!

And that's us done another episode. Up next is Episode 16: The Outlaws.

That was a touch longer than expected.

As always, if you have any comments or questions about this blog or feel I missed some important stuff from Episode 15 that needs to be discussed, post here on Patreon, where the PCs can't see, or in the #all-access-lawhammer channel in LAWhammer, where, it's worth again noting, the PCs can't see!

Until next time!

Andy

Files

S1E15 | Village of the Damned | Death on the Reik 8 | The Enemy Within 37 | WFRP | Warhammer

WARNING: Disaster struck on the week we filmed this episode. The laptop we use to produce LAWhammer crashed. This impacted the show's sound and stability. It was also filmed during a heatwave, so we were also wilting! Nevertheless, we had a lot of fun, and this episode ends with quite the reveal! LAWhammer happens because of our patrons: https://www.patreon.com/LAWhammer Death on the Reik: Village of the Damned Having raided an ancient library and observatory in exchange for helping Master Engineer Theodora Holzenauer finish a Signal Tower, our Glorious Heroes set sail to investigate the Wittgenstein lands where they believe their quarry, the suspected Chaos Cultist Etelka Herzen, is hunting a huge chunk of warpstone stolen a century ago by the necromancer Dagmar von Wittgenstein... LAWhammer is an improvised roleplaying game that is not pre-scripted. Because of this, some of the spontaneously created content may not be appropriate for all viewers. If any of the scenes make you feel uncomfortable, please pause, take a break, and consider skipping this episode for the next one. Watch LAWhammer every Friday at 7pm UK on https://www.twitch.tv/lawhammering Come follow us and join the fun! Discord: https://tinyurl.com/LAWhammerDiscord Facebook: https://www.facebook.com/LAWhammering/ Instagram: https://www.instagram.com/lawhammering/ Twitch: https://www.twitch.tv/lawhammering Twitter: https://twitter.com/LAWhammering #tabletopgaming #ttrpg #warhammerfantasy #wfrp #warhammer #actualplay #actualplayrpg

Comments

Erika Redmark

Finally! I love these peeks behind the curtain

LAWhammer

More coming. I'm very keen to get to Episode 19 ASAP.

sam

A great blog once again!

WindTurningLeaf

Delighted to see a new GM blog! Interesting to see support of my long assumption that Luitpold's Holy Visions pulls from a different source than his Augur talents. Also, the page on Elfslip is beautifully made with a lovely illustration. I am continually tempted to do another rewatch of the campaign, given all the new information here and in the new episodes, but I think I will hold myself in check until the end of The Horned Rat. Slight note: Peak Leveller should be "Karak Zornaz", correct? Karaz means enduring, while Karak means mountain. I suspect it is just a slip of the mind in the middle of all this text, but it is consistent across the "Peak Leveller" and "Barrakul Means..." bullet points.

LAWhammer

Och, it'll likely just be me being an idiot typing too quickly and from memory rather than looking it up to double-check. I'll make an edit later.

Schmidt

Yay! Thank for doing these! And for clarifying with 'Sigmarwatch'! I'd support/like to make a humble request for lengthy blogs for the Magnus Era episodes (14.7 and 19.1), and the probably gigantic blog for 14.1-2 and 24.4, pretty please :D If you're up for it! (I'll put more thoughts up on the discord chat)