Home Creators Posts Import Register Favorites Logout

Content

After much thought, this is the list of Career Paths that I think I'll be using in my LAWhammer presentation of the Enemy Within. That means all of these Career Paths will be rebalanced and prepped for use in my game. As with standard WFRP4, each Career Path contains a group of tiered Careers (in this case, a minimum of 5, not 4).

Obvs, there is a lot of work that needs to be done for this, but I'll post about that later. For the moment, deciding exactly what I need for my house rules is more important so I decide what needs to be written. And that's where you come in: see anything I've missed that should be in there?

Ready for the list? It covers Dwarfs, Elves, Gnomes, Halflings, Humans (Empire only), and Ogres. Here goes!

  • ADVISOR

  • AGITATOR

  • ALCHEMIST

  • ANIMAL TRAINER

  • ANTIQUARIAN

  • APOTHECARY

  • ARTISAN

  • ARTIST

  • BAILIFF

  • BANKER

  • BARBER-SURGEON

  • BARGEE

  • BAWD

  • BEGGAR

  • BOUNTY HUNTER

  • BURGHER

  • CARTOGRAPHER

  • CAVALIER

  • CHARIOTEER (Elf only)

  • CHARLATAN

  • CHEF (Halfling only)

  • CLERIC (including Careers for the many orders for each of the primary cults)

  • COACHMAN

  • COURTIER

  • CULTIST (including Careers for the many illegal cults)

  • DRUID (Human only)

  • DUELLIST

  • ENGINEER

  • ENTERTAINER

  • ENVOY

  • FENCE

  • FIELDWARDEN (Halfling only)

  • FISHERMAN

  • FORGER

  • GAFFER (Halfling only)

  • GAMBLER

  • GHOST STRIDER (Eonir only)

  • GRAVE ROBBER

  • GUARD

  • HAFFENER (Halfling only)

  • HEDGE WITCH

  • HERBALIST

  • HERMIT (including Careers for the many hermitic orders for each of the primary cults)

  • HIGHWAYMAN

  • HORSE COPER

  • HUFFER

  • HUNTER

  • INVESTIGATOR

  • JESTER (Gnome only)

  • KNIGHT (including Careers covering the primary secular orders)

  • LAWYER

  • MAGE (Elf only)

  • MANEATER (Ogre only)

  • MARINER

  • MERCHANT

  • MESSENGER

  • MINER

  • MYSTIC

  • NAUTILEER (Dwarf only)

  • NOBLE

  • OUTLAW

  • PEDLAR

  • PILOT

  • PIT FIGHTER

  • PROPHET

  • PROTAGONIST

  • PHYSICIAN

  • RACKETEER

  • RANGER

  • RAT CATCHER

  • RIVERWARDEN

  • ROADWARDEN

  • RUNESMITH (Dwarf only)

  • SCHOLAR

  • SCOUT

  • SERVANT

  • SHRINEKEEPER (Dwarf only)

  • SLAVER

  • SLAYER (Dwarf only)

  • SMUGGLER

  • SOLDIER

  • SPY

  • STEVEDORE

  • SWORDMASTER (Asur only)

  • TEMPLAR (Human only - including Careers for the many Templar orders)

  • THIEF

  • VILLAGER

  • WARDANCER (Asrai only)

  • WARDEN

  • WAR CLERIC (Human only)

  • WATCHMAN

  • WAYWATCHER (Wood Elf only)

  • WITCH

  • WITCH HUNTER

  • WIZARD (including many academic wizard Careers, such as College Wizards, Glimdwarrow Guard, Daemonologists, Necromancers, and more)

  • WOODWARD (Asrai only)

  • WRECKER

  • ZEALOT

That's 96 Career Paths, each containing an average of 8 Careers (some containing as many more). So, a good 500 Careers or so when I'm finished. Noice!

Do you feel I've missed anything?

Files

Comments

LAWhammer

Delighted you think so. If you spot anything you think should be added, do ping it here! :)

Pascal PFLUGFELDER

With 5 to 8 tier I think you'll already cover a lot of ground with these 94 careers. Wfrp1 & 2 had more individual careers but they were single tier so it should be more than enough