LAWhammer Careers: Prospective Breakdown (Patreon)
Content
After much thought, this is the list of Career Paths that I think I'll be using in my LAWhammer presentation of the Enemy Within. That means all of these Career Paths will be rebalanced and prepped for use in my game. As with standard WFRP4, each Career Path contains a group of tiered Careers (in this case, a minimum of 5, not 4).
Obvs, there is a lot of work that needs to be done for this, but I'll post about that later. For the moment, deciding exactly what I need for my house rules is more important so I decide what needs to be written. And that's where you come in: see anything I've missed that should be in there?
Ready for the list? It covers Dwarfs, Elves, Gnomes, Halflings, Humans (Empire only), and Ogres. Here goes!
ADVISOR
AGITATOR
ALCHEMIST
ANIMAL TRAINER
ANTIQUARIAN
APOTHECARY
ARTISAN
ARTIST
BAILIFF
BANKER
BARBER-SURGEON
BARGEE
BAWD
BEGGAR
BOUNTY HUNTER
BURGHER
CARTOGRAPHER
CAVALIER
CHARIOTEER (Elf only)
CHARLATAN
CHEF (Halfling only)
CLERIC (including Careers for the many orders for each of the primary cults)
COACHMAN
COURTIER
CULTIST (including Careers for the many illegal cults)
DRUID (Human only)
DUELLIST
ENGINEER
ENTERTAINER
ENVOY
FENCE
FIELDWARDEN (Halfling only)
FISHERMAN
FORGER
GAFFER (Halfling only)
GAMBLER
GHOST STRIDER (Eonir only)
GRAVE ROBBER
GUARD
HAFFENER (Halfling only)
HEDGE WITCH
HERBALIST
HERMIT (including Careers for the many hermitic orders for each of the primary cults)
HIGHWAYMAN
HORSE COPER
HUFFER
HUNTER
INVESTIGATOR
JESTER (Gnome only)
KNIGHT (including Careers covering the primary secular orders)
LAWYER
MAGE (Elf only)
MANEATER (Ogre only)
MARINER
MERCHANT
MESSENGER
MINER
MYSTIC
NAUTILEER (Dwarf only)
NOBLE
OUTLAW
PEDLAR
PILOT
PIT FIGHTER
PROPHET
PROTAGONIST
PHYSICIAN
RACKETEER
RANGER
RAT CATCHER
RIVERWARDEN
ROADWARDEN
RUNESMITH (Dwarf only)
SCHOLAR
SCOUT
SERVANT
SHRINEKEEPER (Dwarf only)
SLAVER
SLAYER (Dwarf only)
SMUGGLER
SOLDIER
SPY
STEVEDORE
SWORDMASTER (Asur only)
TEMPLAR (Human only - including Careers for the many Templar orders)
THIEF
VILLAGER
WARDANCER (Asrai only)
WARDEN
WAR CLERIC (Human only)
WATCHMAN
WAYWATCHER (Wood Elf only)
WITCH
WITCH HUNTER
WIZARD (including many academic wizard Careers, such as College Wizards, Glimdwarrow Guard, Daemonologists, Necromancers, and more)
WOODWARD (Asrai only)
WRECKER
ZEALOT
That's 96 Career Paths, each containing an average of 8 Careers (some containing as many more). So, a good 500 Careers or so when I'm finished. Noice!
Do you feel I've missed anything?