CAREER PATHS - EXTRA DETAILS (Patreon)
Content
Rather than repost the same blurb at the end of every Career Path post, it's obviously simpler building a single blog post collating all the 'Extra Details' in one easily editable place. I can then link to that with each Career Path blog.
So, let's make that post!
The following is the notes that apply to the houserules we're using for every Career Path posted here on LAWhammer. If you have any questions about them, or feel they need expanded, ask over in the LAWhammer Discord and I'll amend this post as required.
Last updated: 13/09/22
CAREER DETAILS
1) Any Earning Skills are marked in Bold in tier 1. For more on this, see 'Earning Money with Status', WFRP4 p51.
2) Skills where you have options to choose from are marked with Italics. You can purchase all optional Skills, but each optional 'slot' only counts as one Skill for the purposes of completing a Career.
3) Careers are gathered in 'Career Paths'. These are handled in an identical fashion to the Career rules described in Chapter 3 of WFRP4, but with the additional of multiple Careers at the same tier in each Career Path, and some extra rules added atop, such as Key Words (point 4).
4) All Careers Paths have four Key Words that are used when changing Careers (the more shared key-words there is, the cheaper the XP cost to move - fans of WFRP3 will recognise this concept). In brief: Complete Careers cost 100XP to leave. Incomplete, 200 XP. For each Key word your current Career Path shares with the Career Path you're moving to, you gain a 25 XP discount.
5) I've added tier 5 Careers for super-rare, high-end goodness. These are largely used for building NPCs. For example, I used the tier 5 Monarch Career (from the Noble Career Path) when I build Countess Emmanuelle for Rough Nights & Hard Days.
6) There is an even rarer tier 6 for unique one-off Careers. Few Career Paths have a tier 6, though. Don't expect to see this very often. It's super special.
7) New Skills, Talents, or Trappings are posted separately. When they are up, I'll include links here.
Talents: Talents, Sir. Hundreds of Them.
8) All tier 1 Careers include 10 Skills, not 8. This is a rule I first proposed on my old LAWhammer blog almost three years ago, and has since been picked up by C7, so it shouldn't prove too controversial. It gives you a bit more choice when building characters. As always, you only need any 8 Skills at +5 Advances for the Career to count as completed, not all 10.