LAWHAMMER CAREERS 11 - AUGUR (Patreon)
Content
It's another quick Career Path today as we're gaming this evening (a post will go up about that later - it's hopefully the last session we'll do that is not, in some fashion, filmed!).
Today it's the Augur. This is an update of the Career Path I posted as an example of this format a few weeks ago, so will be familiar to regulars of the LAWhammer blog. This version isn't quite the same as what I posted before, so be wary.
I originally made a version of this Career Path in 2005 for my modified WFRP2 rules. I used it to build a different version of Father Odo in Ashes of Middenheim, and to reflect the Augur options in Mordheim. To use this updated version, you'll need WFRP4 and the extras posted here: Career Paths - Extra Details.
However, before I start, as this Career Path includes the Cultist keyword, it also has access to the following Cultist Extras if you choose to play someone actually blessed by a God (which the majority of Old World human religious folk are not - in my game, at least).
Let's hit it.
AUGUR
Human
Last Updated: 16/09/22
You receive the divine revelations of a god, or so you claim, but such insights come at a cost.
The streets of the Old World are clogged with wild-eyed preachers and would-be prophets claiming intimate knowledge of the divine. Where many are charlatans who sell revelations for profit, most are sad, lonely souls who desperately cling to holiness because the alternative is intolerable. Few, if any, truly witness any divine inspiration. But no matter if they are genuine, fake, or deluded, those who charismatically claim a direct connection to the gods often attract large crowds of devout followers. And, of course, in some rare instances, the inscrutable gods do choose a soul to receive divine revelation. But it’s rarely without a cost.
Augurs come in many guises. Some are guarded by the established cults, their revelatory words carefully recorded, their lives carefully controlled. Others wander dazed and confused, their mortal minds unable to comprehend what they witness. Many courts of the Old World also host a self-proclaimed oracle or two, but most true augurs are hounded endlessly by witch hunters, their prophetic visions interpreted as naught more than witchery.
‘It’s an ’undred miles to Altdorf, we got a lame horse, a pipe full o’ Greenleaf, an’ it’s dark. But we got big hats and we’re on ’oly business. Trust me, lads, it’s time to put the gang back together. We’re on a mission from Sigmar.’
– Jaeke Elwald, Prophet of Sigmar
‘The greatest trick Ranald ever played was convincing mortals she was ever one of them.’
– Holy Pergunda, Oracle of Shallya
‘Aye. ’Ee’s been born. The Herald of Evernacht walks amongst us. How do I know? Well, it were Ulric who told me. Turns out ’ee’s a big fellah. Tattoos everywhere. Not what I imagined at all. Hah! How do I know what ’ee looks like? Well, I weren’t blind back then, were I? He came on the same night as that comet...’
– Father Odo, Chosen of Ulric
Augurs can often be found wandering the back-roads of the Old World. Some pursue inscrutable holy missions they believe they have to fulfil, others work as missionaries, spreading the holy visions they witness. But most are simply looking to make some quick coin from a carefully crafted sermon laced with fabricated revelations.
As always, if you have any opinions, suggestions, questions, or have just spotted an error, ping me over on the LAWhammer Discord and we can chat it all out there.
Chat later!
Andy Law