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Today, the LAWhammer group is gathering to roleplay with our new 6th member for the first time. So, time for a new battlemap to support the sesh!

I started this map last night and finished it this morning. Amongst other things, it's designed to give our Wood Elf some opportunities to use her Arboreal Talent. In our game, it does this:

ARBOREAL
Max. AgB
Add +Arboreal SL to all Climb and Stealth (Rural) Tests involving forests or trees. This bonus applies whether the associated Tests are successful or not. Further, forests do not block LoS for Ranged or Magical combat.

The not-blocking LoS thing is pretty huge. Don't mess with Wood Elf archers in a forest. Anyway, to the map!

Again, it's a 44x40 square map at 200dpi with half-inch squares. It can also be printed at 100dpi if you'd rather have 1-inch squares (you'll need something a bit bigger than an A0 sheet for that, and it's how I'm printing it -- this will be huuuuuuge!). I've also provided a 22x20 version of the map at 200dpi if that's your jam. 

This one is mostly forest and clearing with a stone in the centre. But there are also some fun wee details including some spider webby goodness, a roadside shrine, and what may be a rather bloody, hidden hollow.

Here's the different versions:

1) Gridded map. 44x40.
2) Gridded map with special squares marked. 44x40. Yellow squares for PC deployment area. Green squares for forest. Brown for difficult terrain. And, finally, red for objectives.
3) Gridded map. 22x20.
4) Battle map with no grid!

I'm looking forward to using this one! It offers a little bit of a divergence in style to the previous maps, which I think I'll carry over to the first session of the Enemy Within. After all, that opening road encounter needs a map not entirely dissimilar to this one.

Andy Law

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