CHARACTER GENERATION - WHICH EMPIRE SKILLS AND TALENTS TO USE? (Patreon)
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I was asked in the most recent mapping Kalegen stream if I'd built any grand provincial traits for our game, and whether they were different to the printed versions across the various editions. The answer is yes, very much so (and they are pasted at the bottom of this post), but I'm not sure if I'm going to stick with what I have.
Why?
Well, I'm still debating which grand province mix to use, and whether I want to include the provinces, too (for more on both of those, check the Enemy in Shadows Companion, a wrote an explanatory piece on them there).
As it stands, I have the Empire broken down into its post-Enemy Within grand provinces, as was discussed in this post. The table looks like this.
But, given we're playing pre-Enemy Within, that doesn't make an enormous amount of sense. If we were making the Empire match its grand provincial breakdown for that era, which is what my PCs are currently playing in, the table should look like this.
However, to make it even more complicated, I feel that the provinces of the Empire should also get a look in, as some pretty damn important areas in there should have their own rules, but that would give me a somewhat unwieldy table that would require a ton of support rules.
It would look like this:
Erm... That's a lot.
And, really, if I'm going so granular that I add rules for every province, why not do every Prime Estate? A hundred heritages per Grand Province? Easy!
Okay, maybe not...
So, which table do you think is best?
1, 2, or 3?
1 seems most broadly useful given we all play in different eras. 2 seems useful for the Enemy Within. And 3 is an expanded version of that with perhaps more granular detail offered than required.
???
Also, while I'm here, I'll drop the rules for the 10 grand provinces I currently have in my Character Generation rules. They are different from the published ones in many places, because, well, they're house rules (and were written long before the published versions, anyway!). There are also a few traits that are unique to my game in here, but it's easy to convert the following to the core WFRP4 rules by simply removing any reference to 'Chaotic Blood'.
HUMAN HERITAGE
Averland
Skills: Animal Care, Charm, Charm Animal, Dodge, Drive, Evaluate, Haggle, Language (Mootish or Tilean), Lore (Local), Melee (Basic or Brawling), Ranged (Bow), Ride (Horse)
Talents: Chaotic Blood or Chaotic Blood (Unstable), Doomed, Nimble-Fingered or Savvy, 3 Random Talents
Hochland
Skills: Animal Care, Charm, Climb, Intuition, Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Ranged (Blackpowder or Bow), Secret Signs (Ranger), Stealth (Rural), Track
Talents: Chaotic Blood or Chaotic Blood (Master of the Hunt) Doomed, Marksman or Sharp, 3 Random Talents
Middenland
Skills: Animal Care, Charm Animal, Consume Alcohol, Cool, Intimidate, Language (Wastelander), Leadership, Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Track
Talents: Chaotic Blood or Chaotic Blood (Ulric's Child), Doomed, Sharp or Warrior Born, 3 Random Talents
Nordland
Skills: Animal Care, Consume Alcohol, Cool, Intimidate, Language (Norse or Wastelander), Lore (Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Sail (Any), Swim
Talents: Chaotic Blood, Doomed, Very Strong or Warrior Born, 3 Random Talents
Ostermark
Skills: Animal Care, Consume Alcohol, Intimidate, Intuition, Language (Gospodarinyi), Lore (Local), Melee (Basic or Brawling), Perform (Dance), Pray, Ranged (Bow), Ride (Horse), Stealth (Rural)
Talents: Chaotic Blood or Chaotic Blood (Stalwart), Doomed, Nimble-fingered or Lightning Reflexes, 3 Random Talents
Ostland
Skills: Animal Care, Cool, Endurance, Haggle, Intimidate, Language (Gospodarinyi or Ungol), Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Ranged (Bow), Stealth (Rural)
Talents: Chaotic Blood or Chaotic Blood (Bullheaded), Coolheaded or Very Resilient, Doomed, 3 Random Talents
Reikland
Skills: Animal Care, Charm, Cool, Drive, Evaluate, Gossip, Haggle, Language (Bretonnian or Wastelander), Leadership, Lore (Local), Melee (Basic or Brawling), Ranged (Bow)
Talents: Chaotic Blood or Chaotic Blood (Sigmar’s Heir), Doomed, Savvy or Suave, 3 Random Talents
Stirland
Skills: Animal Care, Cool, Gossip, Intuition, Language (Mootish), Lore (Heraldry or Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Ranged (Bow), Stealth (Rural)
Talents: Chaotic Blood or Chaotic Blood (Old Blood), Doomed, Marksman or Sharp, 3 Random Talents
Talabecland
Skills: Animal Care, Charm Animal, Consume Alcohol, Language (Gospodarinyi), Lore (Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Ranged (Bow), Secret Signs (Ranger), Track
Talents: Chaotic Blood or Chaotic Blood (Taal’s Chosen), Doomed, Coolheaded or Very Resilient, 3 Random Talents
Wissenland
Skills: Animal Care, Charm, Climb, Cool, Endurance, Language (Tilean), Leadership, Lore (Local), Melee (Basic or Brawling), Pray, Ranged (Blackpowder or Bow), Stealth (Rural)
Talents: Chaotic Blood or Chaotic Blood (Devout), Doomed, Lightning Reflexes or Suave, 3 Random Talents