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I was asked in the most recent mapping Kalegen stream if I'd built any grand provincial traits for our game, and whether they were different to the printed versions across the various editions. The answer is yes, very much so (and they are pasted at the bottom of this post), but I'm not sure if I'm going to stick with what I have.

Why?

Well, I'm still debating which grand province mix to use, and whether I want to include the provinces, too (for more on both of those, check the Enemy in Shadows Companion, a wrote an explanatory piece on them there).

As it stands, I have the Empire broken down into its post-Enemy Within grand provinces, as was discussed in this post. The table looks like this.

But, given we're playing pre-Enemy Within, that doesn't make an enormous amount of sense. If we were making the Empire match its grand provincial breakdown for that era, which is what my PCs are currently playing in, the table should look like this.

However, to make it even more complicated, I feel that the provinces of the Empire should also get a look in, as some pretty damn important areas in there should have their own rules, but that would give me a somewhat unwieldy table that would require a ton of support rules.

It would look like this:

Erm... That's a lot.

And, really, if I'm going so granular that I add rules for every province, why not do every Prime Estate? A hundred heritages per Grand Province? Easy!

Okay, maybe not...

So, which table do you think is best?

1, 2, or 3?

1 seems most broadly useful given we all play in different eras. 2 seems useful for the Enemy Within. And 3 is an expanded version of that with perhaps more granular detail offered than required.

???

Also, while I'm here, I'll drop the rules for the 10 grand provinces I currently have in my Character Generation rules. They are different from the published ones in many places, because, well, they're house rules (and were written long before the published versions, anyway!). There are also a few traits that are unique to my game in here, but it's easy to convert the following to the core WFRP4 rules by simply removing any reference to 'Chaotic Blood'.

HUMAN HERITAGE
Averland

Skills: Animal Care, Charm, Charm Animal, Dodge, Drive, Evaluate, Haggle, Language (Mootish or Tilean), Lore (Local), Melee (Basic or Brawling), Ranged (Bow), Ride (Horse)

Talents: Chaotic Blood or Chaotic Blood (Unstable), Doomed, Nimble-Fingered or Savvy, 3 Random Talents

Hochland

Skills: Animal Care, Charm, Climb, Intuition, Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Ranged (Blackpowder or Bow), Secret Signs (Ranger), Stealth (Rural), Track

Talents: Chaotic Blood or Chaotic Blood (Master of the Hunt) Doomed, Marksman or Sharp, 3 Random Talents

Middenland

Skills: Animal Care, Charm Animal, Consume Alcohol, Cool, Intimidate, Language (Wastelander), Leadership, Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Track

Talents: Chaotic Blood or Chaotic Blood (Ulric's Child), Doomed, Sharp or Warrior Born, 3 Random Talents

Nordland

Skills: Animal Care, Consume Alcohol, Cool, Intimidate, Language (Norse or Wastelander), Lore (Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Sail (Any), Swim

Talents: Chaotic Blood, Doomed, Very Strong or Warrior Born, 3 Random Talents

Ostermark

Skills: Animal Care, Consume Alcohol, Intimidate, Intuition, Language (Gospodarinyi), Lore (Local), Melee (Basic or Brawling), Perform (Dance), Pray, Ranged (Bow), Ride (Horse), Stealth (Rural)

Talents: Chaotic Blood or Chaotic Blood (Stalwart), Doomed, Nimble-fingered or Lightning Reflexes, 3 Random Talents

Ostland

Skills: Animal Care, Cool, Endurance, Haggle, Intimidate, Language (Gospodarinyi or Ungol), Lore (Local), Melee (Basic or Brawling), Outdoor Survival, Perception, Ranged (Bow), Stealth (Rural)

Talents: Chaotic Blood or Chaotic Blood (Bullheaded), Coolheaded or Very Resilient, Doomed, 3 Random Talents

Reikland

Skills: Animal Care, Charm, Cool, Drive, Evaluate, Gossip, Haggle, Language (Bretonnian or Wastelander), Leadership, Lore (Local), Melee (Basic or Brawling), Ranged (Bow)

Talents: Chaotic Blood or Chaotic Blood (Sigmar’s Heir), Doomed, Savvy or Suave, 3 Random Talents

Stirland

Skills: Animal Care, Cool, Gossip, Intuition, Language (Mootish), Lore (Heraldry or Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Ranged (Bow), Stealth (Rural)

Talents: Chaotic Blood or Chaotic Blood (Old Blood), Doomed, Marksman or Sharp, 3 Random Talents

Talabecland

Skills: Animal Care, Charm Animal, Consume Alcohol, Language (Gospodarinyi), Lore (Local), Melee (Basic or Brawling), Navigation, Outdoor Survival, Perception, Ranged (Bow), Secret Signs (Ranger), Track

Talents: Chaotic Blood or Chaotic Blood (Taal’s Chosen), Doomed, Coolheaded or Very Resilient, 3 Random Talents

Wissenland

Skills: Animal Care, Charm, Climb, Cool, Endurance, Language (Tilean), Leadership, Lore (Local), Melee (Basic or Brawling), Pray, Ranged (Blackpowder or Bow), Stealth (Rural)

Talents: Chaotic Blood or Chaotic Blood (Devout), Doomed, Lightning Reflexes or Suave, 3 Random Talents

Files

Comments

Pascal PFLUGFELDER

I for one, prefer the 3rd table. It's reminiscent of the origins table from the old 1e character pack which I always liked.

LAWhammer

I was thinking the same at the end! It almost made me want to create a massive table of birthplaces for the Reikland, but it would be bloody massive! -- I have hundreds of locations in Reikland alone (actually, no, thousands!) -- that would result in a pretty unwieldy table! :D

Pascal PFLUGFELDER

Well you can always tier the tables, Rolemaster-style :) Anyhow I like the idea of giving different birth regions for the players to be from. The table as is it is now is a good start. I mean as a GM it already gives me a place to start the discussion with the player. Let's say he gets a roll that indicates the Upper Teufel I can look with him the regional map then discuss more precisely where he could be from. As for the stats having a selection of options for the grand province and making suggestions (if some distinction is needed) from this list for each of the sub selection would be more than enough imho.

Aurelien Froger

I always tell my players I much prefer having complexity at hand that I can dumb down along the way rather than being stuck with simplistic solutions. So yes, third table looks great to me! I'm curious about this "Chaotic Blood" talent, by the way.

LAWhammer

I'm setting a thread up for the Chaotic Blood later today. I'll ping when I have it ready.

NicoDavout

Andy, where is the thread? :D

LAWhammer

Ah, it's in an archived house-rule channel - I never noticed! Let me post a new thread for it.

jeroen reypens

The third table is certainly my pick as well, for the same reasons as Pascal and Aurelien. (A bit late to the party with this comment)

NicoDavout

Andy, can you tell how many Fate Points each species (including Orgres and Gnomes) gets in your rules? Pretty please :).

jeroen reypens

For my new group I have just started with, I used your Estates of the Reikland table, and for two playersimprovised one for Nordland and Middenland based on political maps. Then I had them roll for where in the estate they were from. It works great in giving more detail!