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They are just static models and don’t have collision. The entire environment asset is about 270,000 polygons, so it’s performance-friendly.

Credits and Thanks:

All character models are based on Camille. They mainly use the original built-in morphs, with some Skynet morphs mixed in as well:

https://hub.virtamate.com/resources/camille_fix.65799/

https://hub.virtamate.com/resources/thicc-booty-busty-breast-morphs.60113/

Texture:

polyhaven-"Our assets are all licensed as CC0, which is effectively Public Domain even in jurisdictions that do not support the Public Domain."

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