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The recent overhaul clearly didn’t turn out as well as I’d hoped. After a few attempts at writing more story-driven content, I’ve realized that it simply isn’t where my strengths lie. Going forward, I’ll be returning to the kind of work I do best.

This scene keeps the story and dialogue to a minimum. Instead, I’ve put more focus into the animation and movement itself, much like I used to.

A small part of the UI will no longer be functional, but I’ll leave it in place for a while and see how everyone responds before deciding what to change or improve.

The animations will continue to be long, linear sequences. This is also part of the direction I want to take professionally. Working with external animation tools gives me the opportunity to steadily improve my skills in motion design and keyframe animation over time.

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