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I played this game way too much and I've got a few thoughts on it, but beyond my own personal grievances, I think it's an interesting look into certain aspects of skill based gameplay and the multiplayer experience.

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Mordhau — A post-Mordtem Analysis

In this video, oh my god I'm Mording Consider supporting what I do: https://www.patreon.com/Zyllius

Comments

Dénes Hliva

I like the sound of that. Can we have a video about it?

Matya

To be honest, when I heard Mordhau I didn't consider it a combination of two German words, it's so surreal, thanks for the explanation 😁

Hanyou

I really didn't think I would enjoy a video about Mordhau, but apparently you can make anything enjoyable for me ^^ And I always love your analyses of pertinent game mechanics and design philosophies.

Indy

it isnt, its an actual old german word and its the name of a longsword combat move. You hold the sword on the blade and use the guard like a mace to kill somebody in heavy armor.