Big Treasure/Nest Update (Patreon)
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/// File updated January 9
■ Can I just show you the changelog and file? :D Be sure to remove all config and write your impressions!
■ Можно я просто покажу ченжлог и файл? :D Обязательно удалите все конфиге и напишите свои впечатления!
■ Added:
- Several types of Dragon Treasures: Iron, Diamond, Emerald, Copper, Gold, Debris. Craft: resource + 1 dragon dust.
- All dragon treasures can be used as a spawning and resting point. You can skip the night, but also just rest during the day.
- Unlike the vanilla bed, there will be no unneces
sary interfes with chat on the treasures.- Dragon treasures are very slow to restore a dragon's health and mana. Collect more treasures to speed up health recovery. It piles up like snow.
- Waterlogged.
- Custom sounds for all treasures.
- Several types of "Sources of Magic": Forest, Cave, and Sea. Uses a level 3 nest model, but has different functionality, crafting, and rendering.
- Has a hint inside. Can be filled with parts of Elder dragon. Spends 1 item every 10 seconds.
- The source of magic is best used for afk.
- Used to obtain and accumulate a buff, which gives the dragon infinite magic.
- Crouch + right click to use.
- If you use the wrong magic source, you will take damage instead of a buff.
- Test version of smooth neck and tail turns.
- To view your dragon from the first person, you now need to press the key (left alt). By default, the tail will always be behind you.
- Items near the dragon now have different animations.
- Ingame config menu. Now client, common and server configs can be changed without restarting the game!
- Improved description of all configs to make it easier to understand how they work.
- Deleted all dragon nests. Keep this in mind when you update.
- Sea Dragon Breath appearance has been changed to lightning
- Spin attack now works on the right mouse button, not on left. You can also choose your preferred key in the settings.
- birch dragon altar by GridExpert
- The bite animation no longer breaks other animations
- AppleSkin support
- Spin_grant and wing_grant can now disable the relevant skills.
- Now there will never be a mess in the creative tab. Everything is sorted, even for old worlds.
- Localization update: en_us, ru_ru, zh_hk, zh_tw, zh_cn
■ Rebalance:
- keepClawItems - now items from the claws are being dropped by default
- maxFlightSpeed - speed returned to 0.3 by default
- foldWingsOnLand - wings will now not automatically close so as not to create dangerous situations.
- allowedVehicles - boats have been returned for use by the dragons.
- dragonOreDustChance - chance of dust falling out of ore is reduced to 0.2, as hearts can now be obtained from enemies.
- charged_coal - now restores 6:1 hunger instead of 4:2 for the cave dragon and melts twice as many items in the furnace. During crafting it gives 2 charged coals instead of 1.
- Upgrade passive skills now much more expensive, because before pumping magic fully could be in the first 2 hours of the game.
- sweet berries restore 1:1 hunger instead of 2:2 for forest dragon
- Changed the crafting for all dragon treats
- The wings will automatically fold when you have 0 hunger.
■ New server configs:
- treasureHealthRegen - Whether sleeping on treasure will recover health or not.
- treasureRegenTicks - The time in ticks it takes to recover 1hp while sleeping on treasure. Keep in mind that there is 1 treasure in mind. A large number of treasures in one place reduces time.
- treasureRegenTicksReduce - The amount of ticks each additional treasure reduces the regen time by
- maxTreasures - he max amount of additional treasure that can be used to reduce the regen time
- Source of Magic configs: sourceOfMagicInfiniteMagic, damageWrongSourceOfMagic, canUseAllSourcesOfMagic, elderDragonDustTime and other
- DragonManaBlocks - Blocks that will restore mana quicker when a dragon is standing on it.
- initialPassiveCost, passiveScalingCost - The initial exp cost for leveling passive skills
- Cooldowns - cooldown in ticks for all ability
- forestBreathGrowBlacklist - blocks that will not be grown by the forest breath.
- chargedSpreadBlacklist - List of entities that will not spread the charged effect.
- spectralImpactProcChance - The percentage chance that spectral impact will proc. This is multiplied by the level of the skill.
■ New client configs:
- renderFirstPersonFlight - Render dragon model in first person while gliding. We don't advise you to turn it on.
- firstPersonRotation - Use rotation of your tail in first person, otherwise the tail is always opposite of your camera. If the tail is constantly climbing in your face, put false.
- flightZoomEffect - Should the zoom effect while gliding as a dragon be enabled
- flightCameraMovement - Should the camera movement while gliding as a dragon be enabled
- clientDebugMessages - Enable client-side debug messages
- enableTailPhysics - Enable movement based physics on the tail, this is still a working progress and can be buggy.
- rotateBodyWithCamera - Should the body rotate with the camera when turning around.
- armorRenderLayer - Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.
- tooltipChanges - Should the mod be allowed ot change the color and appearance of tooltips?
- dragonFoodTooltips - Should dragon foods have their tooltip color changed to show which type of dragon can consume it?
- helpTooltips - Should the effect of the help tooltips be enabled?
- alwaysShowHelpTooltip - Always show the help tooltip border
- manabarXOffset - Offset the x position of the mana bar in relation to its normal position
- renderItemsInMouth - Should items be rendered near the mouth of dragons rather then hovering by their side?
■ Fixed:
- Forest dragon spike now works
- Forest dragon spike no longer appears behind the dragon and has a bite animation.
- Selection square of skill bar doesnt move with skill bar config
- corrected incorrect names of configs like firebreathDamage/fireballDamage in config
- Charm Reforged mod compatibility
- The accidental disabling of smooth growth will no longer bother you.
- Princesses and princes no longer disappear after receiving the tag.
- There should be less head banging on the floor.
- Spin attack no longer causes cooldown to other players
- Spin attack triggers correctly in water
- PvP gamerules now apply to dragon magic
- zoom in skin tab save now when you flipping skins
- All dragons take reduced damage from the fall, equal to the height of the jump. Hills should now become less traumatic for adult dragons.