Gift of Hedone: Enemy Move Sets
- Yes, I like it 289
- Meh, its fine 14
- Nah, I don't like it 2
Hello you sexy Deviants,I just wanted to gauge your thoughts on enemy move sets. (This is excluding Boss or unique fights)The way I mapped the Enemy's is here with the top of each element being the most basic, and as they go down, the meaner and more dangerous they are.I was thinking as of now, Move sets it would go as follows:Common Enemy - 1 Basic attack
Uncommon Enemy - 1 Basic attack 1 Ability
Rare Enemy - 1 basic attack 1 stronger ability
Epic Enemy - 1 basic attack 2 strong abilitiesWhat do you think of this?I want there to still be recognisable patterns, and when you are more often than not going to be dealing with more than 1 enemy at a time, I don't want the screen to be filled with 8,000 different abilities all going at once haha.But I am completely open to suggestions or games you think have done enemy move sets well!