Hello you wonderful Deviants,I wanted to do a poll about Difficulty Options, and settings, and also get your feedback and possible suggestions.If I were to implement difficulty options, currently the core setting I'm considering is based on damage received and damage dealt per the below:
More damage taken when fighting a class or element you are weak too
Less damage bonus to enemies you are strong against
What would be some other possible options you could think of?
However, on the flipside, I do enjoy it when a game rewards you for choosing a higher difficulty, with rewards such as more loot, or resources etc.What would be some other incentives you would maybe like to see for higher difficulties? (There would be no penalties for choosing easy or normal.And finally ,the poll - what would be your proffered implementation of difficulty?