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Poll

Gift of Hedone: Poll - Chest Rewards & Crafting

  • Blueprints/Components for Equipment 34
  • Upgrades for Anni the Anvil 42
  • A mixture of both 248
  • 2024-12-08
  • 324 votes
{'title': 'Gift of Hedone: Poll - Chest Rewards & Crafting', 'choices': [{'text': 'Blueprints/Components for Equipment', 'votes': 34}, {'text': 'Upgrades for Anni the Anvil', 'votes': 42}, {'text': 'A mixture of both', 'votes': 248}], 'closes_at': None, 'created_at': datetime.datetime(2024, 12, 8, 6, 40, 50, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 324}

Content

Hello you sexy deviants,One thing that I have been really thinking about is the smithing aspect. Your protagonist is a blacksmith, so I think that should be a pretty core component.The main aspect of smithing will be for creating/upgrading weapons & armour.So this is where I am at a bit of a crossroads for chest loot/rewards. I don't think I want Armour or Weapons to be found or rewarded, however, I don't want it just be to resources involved in making or upgrading equipment.SO! What I'm thinking is having like foundational, base components, or maybe blueprints of equipment be found. That way, the component and reward is still important, but leads back to smithing.Or maybe, they are upgrades for Anni the Anvil? Link HereWhat d you prefer?

Comments

Moonshine Game Devs

If it winds up including upgrades for Anni, I hope they're visible upgrades, it's little touches like that that really make the world feel special

KingKongKim

I agree, it’s an NSFW game in the end, and I’m willing to grind for visual upgrades more than stats

Tommy M

Could also have "unique" pieces of equipment found in higher tier chests, maybe having set bonuses as well as blueprints or upgrades? Maybe Anni could have different "equipment" either for cosmetic or function that can alter the crafting or upgrading results?

Veznan

Yeah that would be a nice touch

nsfwpixels

I really appreciate the feedback and suggestions, definitely food for thought!

nsfwpixels

Thank you so much for taking the time to provide your feedback and suggestions, this is definitely something for me to consider :) Thank you Tommy :)

Chris

I love the idea of upgrades for Anni, but I think those should be more rare than the other smithing loot. Maybe as a reward for beating a boss or finishing a larger sidequest.

CrampyK

Maybe you can find certain pieces of broken look that you can fix and upgrade past the any armor you can craft. Like you find a broken chest plate with "great potential" or something.

nsfwpixels

Thank you so much for your feedback Chris, that was an idea I was also floating in my head which I think could help with like soft cap on progression and story as well to help make newer better things available based on story progression

nsfwpixels

ohhhhh this is a wonderful idea, thank you Cal! :)

Moosel

As far as the anvil upgrades i have some thought two upgrades would be hole related as a real ancilnhet a hardy hole for tools and a pritchel hole for extra hands and holds so it can be encorperated as access to new holes experances😈 another would be a hard top because anvils were softer backnin the day so a hard top allows for harder alloies to be used also horns for curves

nsfwpixels

Thank you so much for your suggestions and feedback Moosel I really appreciate it! :)

R0057ER

Little late to this but going on from one of your previous posts(side quest rewards) I think instead of having side quests just give you armor, and stuff full I think having the quest give out the ore/blueprint/pieces of the armor (or even like keys) to use for this crafting method. That way the more quests (be it the side quests relate to one another or not) they will tend to go on more side quests for items, and would make more use of this forge!

nsfwpixels

I really appreciate the suggestion and feedback thank you!

Gillyweed

Anni seems like a big part of this game and its design aspect, especially with the MC being a blacksmith. Seems... almost wrong for her upgrades to be randomly found in a chest somewhere. I think it would be really cool to see her grow/develop as the story advances or as the player improves. In other words, I think Anni should develop either through a specific moment/item found during exploration, preferably with a challenge before reaching it, or secondly, through certain milestones. A level-up system. Reaching certain points in the story. Racking up a certain number of achievements or having explored a certain number of areas. Crafting a certain number/type/mix of items. The possibilities here are endless.

nsfwpixels

Thank you for this feedback, yeah, I think I have an idea cooked for her upgrades that is more story related, just trying to tie some loose ends, but its great to know others are expressing and feeling the same way!