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Poll

Gift of Hedone: Poll - "Cumrency"

  • Yes, I like it 375
  • No, not a fan 7
  • Meh, its fine 41
  • 2025-02-12
  • 423 votes
{'title': 'Gift of Hedone: Poll - "Cumrency"', 'choices': [{'text': 'Yes, I like it', 'votes': 375}, {'text': 'No, not a fan', 'votes': 7}, {'text': 'Meh, its fine', 'votes': 41}], 'closes_at': None, 'created_at': datetime.datetime(2025, 2, 12, 8, 26, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 423}

Content

Hello you wonderful deviants,We are at a stage I don't really want to be considering additional game mechanics. But from the start I always had a though about how... "come", the other word can get flagged Could be used in some sort of Currency. There is definitely aspects that it is used throughout the game, but not in a tradable currency. So my one thought right now(And i cant stress enough that this is just a thought, as I don't want to overwhelm myself) But what if it were used as a very small Rogue-Lite addition when you are out exploring in a Combat aspect. The logic here is that you are getting aroused whilst out and about because lets be honest... those enemies be looking like a snack, so you build up your "Cumrency" and maybe trade it with the Ethereal Lady for temporary Boons or passive increases or items etc. whilst you are out exploring.This would reset when you travel back to town, so it only builds in the instance you are out travelling/in the combat areas/wilderness What do you think of this idea?

Comments

Tommy M

It's not a bad idea. Maybe have a "stockpile" that builds up over time like you mentioned, but encounters in the wild will "expend" a bit of it. Making gameplay a bit more of a challenge. Could also implement where the "cumrency" is collected from the encounters in the wild, and the MC only has a certain stamina level (that can be increased and upgraded in various ways) to last each trip out. Or, different kinds of "cumrency" could be obtained from encounters in the wild and have different tradeable values like sellable or collectable loot, i.e. rarer creature encounters give more valuable or more "cumrency"

nsfwpixels

Thank you so much for all the feedback and suggestions Tommy, I really appreciate it. Such great things to consider, thank you so much! 😊

Phenix OP

3 loads , take it or leave it

Drawer

Sounds like a distraction. It will open up a whole new mechanic (genre), that - while interesting - could be added later as an DLC or update. If it‘s just a little boost, why bother. If it is a massive boost, that happens after a rare encounter with the trader, it could be a fun power fantasy moment. Sounds more like a potential rabbit hole, though. Nice as a later update over Christmas. Samantha Claus will take all that built up stress of your shoulders, wary traveler.

KingKongKim

Agree to this, it can be a fun mechanic at best, but an gamebreaking distraction at worst. I’m a firm believer in having mostly visual upgrades, especially in an NSFW game. A suggestion could be that, as suggested, the mechanic is that some sort of «lust» builds up when out facing the juicy enemies, and the currency could be used to suppress this making succumbing to that lust, or be used to the complete opposite way to purchase new positions etc. It could work, but it can be very overambitious.

nsfwpixels

Thank you so much for your feedback Kim, and Drawer I really appreciate the honest and thorough feedback, it means a lot! :)

Allan Beach

Or even possibly use it as a bride in fights. But yeah I really like the idea.

nsfwpixels

I really appreciate the feedback :)

PlantBro

Liking the idea and loving the additions the other users wrote, just don't call it "Cumrency". Please! 😩

nsfwpixels

haha fair enough, appreciate the feedback

FarmerShib

It gives me a similar vibe to the boost meter in some RPG games, but it resets when you go back to town.. Are you thinking it'd be static while in a town to spend or save when you go back out to "level"?

nsfwpixels

So it would only apply when you were out in the world "adventuring" and would reset to zero when you are back in a non hostile area

Gillyweed

I agree that "Cumrency" might be a bit much as far as names go. "Arousal", while simple, still gets the message across. How does this meter build? Is it passive (ie. the blacksmith guy/MC is just always horny), or does it build from certain interactions, areas where lewd behaviors/sights are more present, or certain actions the player can take? I can see shops, certain NPCs to spend at and boosts could be a positive use for C-Currency, but what if there was also a negative side to it as well? Being horny does tend to... draw focus ;) For example, less horny means less to spend and gain boosts, but that also means you get more 'focus' for engaging in certain tasks and resisting negative combat effects. (More horny could decrease accuracy but increase damage. Positives and negatives in ways that are believable and make sense.)

nsfwpixels

Thank you so much for all these great comments, suggestions and feedback Gillyweed I really appreciate you taking the time! :)