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Hello you lovely deviants,Meet the "Placeholder Enemy" (Moving & Idle Animations)So the great thing about how the code is set up is called a "State Machine" What this is ultimately doing is taking animations swapping them in and out based on the instructions (the code) So to make my life easier I thought why not create a "Placeholder Enemy" an enemy that I could put in place to test almost everything combat wise. And then when the actual animations are complete it is simply a matter of swapping out the animations with the click of a few buttons and the code would now just trigger the new animations without needing to create any adjustments.I need an enemy with a melee weapon? the stomach cavity pokes you with a sword.

I need an enemy with a projectile? The stomach cavity conjures a fireball at you.

I need an enemy that flies? This enemy can float because of magic.So I thought a floating magical combat dummy. Should we name them?

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DIGI

Dummy hunny

nathan wallace

Important question though... can we fuck it after defeating it?

Warhawktwofive

What about some like "Virgin Dolls" and this model could be used as the tutorial training dummies to introduce the game mechanics.

LegoMiner

This definitely should be the tutorial enemy

Jr Paul

You missed a perfect opportunity to make the fireballs and or sword come out of the dummy’s boobs 🤣

Grimm

I agree this would be amazing! Should always practice before using the real thing

nsfwpixels

I really appreciate the suggestion, thats a great idea!

nsfwpixels

hahaha, right now, No - BUT you never know

nsfwpixels

haha I really like this too, thank you Digi!

nsfwpixels

This is a great point, and definitely something i can still revise :)

Erik Larson

wood, XP For a name recommendation, how about Damage Upgrade Measurement Machine - Yandere version or locally known as D.U.M.M.Y. and after a few hits/uses it says Yandere lines at you.

nsfwpixels

hahaha this is great, I appreciate the suggestion!