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Poll

Gift of Hedone: Character/Maiden Caps

  • Option 1 - No Cap 68
  • Option 2 - Character State Cap 201
  • Option 3 - Story Level Cap 85
  • 2025-05-20
  • 354 votes
{'title': 'Gift of Hedone: Character/Maiden Caps', 'choices': [{'text': 'Option 1 - No Cap', 'votes': 68}, {'text': 'Option 2 - Character State Cap', 'votes': 201}, {'text': 'Option 3 - Story Level Cap', 'votes': 85}], 'closes_at': None, 'created_at': datetime.datetime(2025, 5, 20, 10, 56, 31, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 354}

Content

Hello you beautiful deviants,With your characters the idea is you progressively unlock a "stronger" version of yourself and your teammates (think Pokemon Evolution, how your stats get better - but there wouldn't be graphic appearance differences (I may explore graphical differences, but its not the priority yet)But what I did want to get your opinion on from a stat and progression perspective for your characters what would you prefer of the below:Option 1: There is no level cap, characters can continue to level up, but their stats will not be as good as a "stronger unlocked version" Option 2: Characters have a level cap based on the stage (common, rare, epic - these are not the names just examples) and cannot level up until you "upgrade them"Option 3: Story Level caps, so with this one, you would be capped based on the progression of the story, and only be able to progress to higher levels once certain stages in the story are metand I would ensure i write a reason into the lore and story for any of the caps

Comments

Spr1tGaming TTV

Wild and kinda out there idea, but you can have your character level be capped and to upgrade them, you don't use money or items but instead relationship levels, meaning you have to work on your partners aswell otherwise you can't get stronger yourself

Verhalus

I would vote for a story cap if the evolution was built into the world and everyone did it

DeadMan

I like the story cap idea. Mostly because it keeps the difficulty of the current level your on and basically "telling" you to get past this point.

nsfwpixels

Thank you so much for the suggestion Spirit, I have tossed this idea around in my head but not entirely sure on how to implement it exactly, but it's definitely something I am and have considered

nsfwpixels

Thank you so much for the feedback 😁

nsfwpixels

Thank you as always for your feedback D 😊

Spr1tGaming TTV

Im assuming the game is going to have the option to romance any partner no matter if you already romance one, but assuming it doesn't. You can make it where you have to further progress your relationship with said partner to unlock your level cap. But doing this would involve a lot of reworking the game assuming you already made it where romancing anyone no matter if its one or 30 is allowed

CmndrWolf

I'm in favor of the story cap like how Deadman put it. cause it will help stop players from power level early game grind then blow threw the later game levels. having a level cap increase at each chapter story also naritivly has you and your group get stronger upon your journey as you progress.

nsfwpixels

Thank you so much for your feedback and input I really appreciate it!

_gesmede_ warfare

Hi, I read your post and to be honest, most people will choose option 2, including me, but I am incredibly grateful that we, your subscribers, can make any contribution we want, so thank you very much))))

DeadMan

Revelation!! Okay, so the skills right? Make that a story cap, idk exactly how your doing the skills in the game. BUTT! (lol) make the skills a skill tree, and have the points gaind by defeating enemies or whatever. Butttt cap it with a boss or a part of a story segment and then continue to increase the cap as they progress the story.

Berk Kağan Kuş

Upgrade mantle is really good and u can infuse it with story cap because u can lock some materials u need for upgrading your character/Item later on another area that's gonna unlock after your progress takes u there

Akcancept

I like the story cap. I think it can let the character get maxed out but still leaves room for growth instead everything at once

nsfwpixels

Nothing to thank me for, I should be the one thanking you and the community for the feedback 😁

nsfwpixels

Thank you so much for your feedback and input 😊

nsfwpixels

Thank you for your feedback, I really appreciate it!

Ciderius Trigg

I like the story locked cap, makes sure the character can't get OP too early, kinda progresses like DND. You'll be the right level for the right place and time.

nsfwpixels

Thank you for your feedback, Ciderius 😁

BB

I personally believe that option 2 and option 3 could work together. For example, you reached the max level requiered to upgrade the character, but the items/materials needed for that upgrade can only be obtained after a certain point in the story or in a location which is hard to reach/survive in, without completing a certain milestone. This way you can give more freedom to the playstyle; someone wants to grind away and play the story with maxed out characters? Why not? Its possible but hard to achieve.

nsfwpixels

Thank you so much for the feedback BB, I really appreciate it :)