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Poll

Gift of Hedone: Poll - Status Effects

  • Yes, I like them 151
  • Meh, they are fine 7
  • No, not a fan 0
  • 2025-07-30
  • 158 votes
{'title': 'Gift of Hedone: Poll - Status Effects', 'choices': [{'text': 'Yes, I like them', 'votes': 151}, {'text': 'Meh, they are fine', 'votes': 7}, {'text': 'No, not a fan', 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2025, 7, 30, 2, 21, 34, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 158}

Content

Hello you wonderful deviants,

I have decided I do want to add and will add Status Effects for some variety. Right now the above is my planned list of Affinity Status effects.This is technically not decided yet, so if you have other suggestions I am happy to hear all your feedback.But what are your thoughts?

Files

Comments

Eclipse_Goddess

Great status effects and the art of them is perfect and unique. I love it

Verhalus

I love the status effects. Question, will the characters under the status effect also have something affect their body? Like if they're Frozen maybe they get like a tinge of blue over them or will it just be the status effect?

nsfwpixels

Thank you so much, glad you like it. Yeah the plan will be to have visual queues. Right now the easiest way will be to shift the colour of their sprites, exactly what you said. But I also want to add some little visual FX also, like maybe little flames or like cracking ice to also help indicate it

nsfwpixels

Thank you so much, I really appreciate it Sym. Also hope you dont mind me calling you Sym, just to shorten your name. If not I can stop

Eclipse_Goddess

Sym is fine. I might change my username to Eclipse soon after my new and first oc I created

Verhalus

That sounds really neat

Arvom (Giulio)

I think you already nailed down the basic ones you can also rebrand a couple like bleeding and poison, they use the same mechanic as damage over time, ofc they need different purpose like bleeding could be high damage for short time and the opposite with poison

Brantas

A limited list of well-developed Status Effects is much better than over 10 that get confusing. Adding one or two more later might be beneficial, but please don't overwork it. Especially if Weakness Matchups become an important element. Question about Bleed. Once you mention Thorns, it becomes the only way to apply the status, and it might be a roadblock if something like Bite or Slash (just throwing examples from other games) would cause someone to Bleed. Making it general "Damage over time to those affected by it" might be enough

nsfwpixels

Cool cool, well I will call you Eclipse once changed 😁

nsfwpixels

Thank you so so much for this suggestion and feedback, thats a really good point! Always super grateful for your input!

Eclipse_Goddess

Sounds good Pixels and continue to have fun creating because that is why we do it

nsfwpixels

Thank you so much for your feedback and suggestion Brantas, I really appreciate it! Definitely gives me something to think about 😊

flufyman1000

I do have a question. Will you allow cheats at the end of the game? Like when you beat base game will you allow it to have cheats at the end? Like a New Game+ option? That was the only question I had, you've been doing fantastic work so far, I want to see more.

nsfwpixels

Hey fluffyman, I dont know if I will end up coding any cheats or doing a new fame plus just yet. In absolutely not opossed to the idea, its just right now not on my road map. But if time allows it I have no issue exploring it 😁