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Poll

Gift of Hedone - Gear Set Synergy

  • Yes, I like it 163
  • No, I don't like it 1
  • Meh, I don't really care either way 6
  • 2025-09-17
  • 170 votes
{'title': 'Gift of Hedone - Gear Set Synergy', 'choices': [{'text': 'Yes, I like it', 'votes': 163}, {'text': "No, I don't like it", 'votes': 1}, {'text': "Meh, I don't really care either way", 'votes': 6}], 'closes_at': None, 'created_at': datetime.datetime(2025, 9, 17, 4, 40, 10, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 170}

Content

Hello you lovely deviants,You may be familiar with the concept of "Set Bonuses" in games, where having having gear from the same set, can grant additional bonuses.I liked this concept, but truthfully there isn't going to be that many different sets, so what I was thinking was that the gear you craft has a chance of generating a "Group Bonus".So, for example - it may be called "Primrose Retaliation (Random Name)" which if you have this bonus on 1 bit of gear gives you 5% extra Attack, and if you get another bit of gear that also has the "Group Bonus" if your character wears both, the second tier is like 7% extra Attack. So this way these bonuses are not just set to like a "Leather Set of Gear" but instead these bonuses could appear on theoretically any bit of gear. So you may have it on the leather braces, but iron boots, but so long as both are equipped you would get the Bonuses.I hope that makes sense? What do you think of this idea? As always, feedback is welcome :)

Comments

SR

happy new year! and hope for another year of brilliant progress on the game!

Jw26463

It actually is a good idea I say fully implement it

Grimm

So like every piece of armor is a different stat? Hell yeah!!!!

nsfwpixels

Hey Grimm, yeah so gear you craft will have random stat rolls (that's the plan anyway haha)

nsfwpixels

Happy New Year to you too SR! Thank you so much for all your support!

Grimm

Happy new year's!!

nsfwpixels

You too my friend! Thank you for all your support!

Erik Larson

I can see a lot of potential in this for some fun mish mash effects. look forward to seeing it implemented.

Leon

Will you have boss fights be repeatable? If so you can have bosses have a chance to drop a crafting item unique to them that gives a higher chance, or just flat out, gives a specific buff. Kinda like the monster hunter games, or grinding a boss for a specific weapon for your build, etc. 'Oh I want a tank build, and Boss A drops an X health increase item I can use to give my gear a higher chance of getting health-related stay increases.' I think that could be a neat idea, and encourages replayability for different builds and such. Hell you can even have the milkmaids give 'tips' if you either pay them or please them or whatever that can be told to the player. 'Hey sexy, you've tussled with Boss A before right? A patron of mine was telling something about them hoarding 'Item X', something to do with them lasting longer? (In our case, in combat 😜) I'm not sure what all that means, but I figured you might!'

nsfwpixels

I am definitely considering the idea of replability of bosses for sure - in terms of unique items, the plan will be for most to have a first time bonus. But id definitely have to consider what incentive their is for fighting them again :) But really love the dialogue idea, I really cant thank you enough for all your insight and input Leon! :)