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Hello you beautiful deviants,In preparation for Playtest 003.1A and 003.2A which you can find details HERE I have shared some UI Ideas previously, and definitely want to develop on those, and separate certain things like stats from Inventory but for now and ease for testing and making sure things are working as intended, I have the Inventory, Stat Details, and equipment details in one screen.I am also for now just using a free sprite pack from itch io - so please know the item sprites you see and not what will be used, its solely just to have something for now.Regarding the playtest screen:

Your Inventory Items - this will be scrollable, so no you aren't limited to 20 slots (I am undecided on the amount of available slots etc)

Your Equipped items - consisting of (Weapon, Helmet, Pants/Boots, Arm Armor, Body Armor, Accessory 1 and Accessory 2

The Item info - stats you get, item description, and in the bottom right who can equip

Stat Text (I want to make this more visually appealing, but just wanting numbers for now)

Please let me know if you have any questions :)

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Comments

Brantas

You have many great ideas for the game, and I won't suggest anything, but have you thought about the order in which the items will be listed? Time of collecting, rarity, type? Each has pros and cons, so I'm curious about your take on it.

nsfwpixels

That's a great question, I do plan to add a filter/sorting options - just have no idea how to do that yet from a coding perspective haha so for testing right now its just in the order you pick up items. And please dont hesitate to suggest things, im always open to feedback 😊

Kanji Tatsumi

Me personally i like being able to see the stat bonuses with my hard stats whether it buffs or debuffs. I think its more helpful when deciding on the build that the player is going for

nsfwpixels

Thank you so much for the feedback Kanji, I really appreciate it!

Erik Larson

I LOVE the color coding for the elements as it makes it very easy to see distinctly versus a plain wall of text. Do you have hopes to have it wear the equipped items are reflected visually on the character or will they maintain a more neutral appearance throughout?

Harlan Freeman

Looks good. Im not sure how feasible it would be but could you make it so the player can reorder and resize the different sections? It would help make it more comfortable for different people

nsfwpixels

Thank you so much for the reply, unfortunately right now its not on the road map to make things adjustable and customizable, but definitely something I am happy to take as a suggestion in case I get time

nsfwpixels

Thank you so much for the reply and feedback, unfortunately right now characters will have set appearances and the equipment will not adjust this only because as it stands it would be too much sprite work to accommodate that unfortunately

Erik Larson

I figured that would be the case but wanted to double check. Regardless, still wishing the best to you and yours as you push on this passion project.