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Poll

Gift of Hedone: Skill Damage - How will it work?

  • Yes, I like it 120
  • No, Not A Fan 0
  • Meh, it's fine 1
  • 2025-12-17
  • 121 votes
{'title': 'Gift of Hedone: Skill Damage - How will it work?', 'choices': [{'text': 'Yes, I like it', 'votes': 120}, {'text': 'No, Not A Fan', 'votes': 0}, {'text': "Meh, it's fine", 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2025, 12, 17, 5, 59, 51, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 121}

Content

Hello you stunning deviants,I was trying to think how would I best manage how each unlockable Skill's damage will work.To keep is simple it will be based on a percentage of your base damage from your weapons and any equipment. For example if you total base damage with all your equipment is 100 and you use a weapon that doe 200% damage - it would do 200 damage.And from there if you had a multi attack that shoots five projectiles for example, they may do 40% each, but technically that would be 40 x 5 = 200*And - I haven't explored this option yet (damage over time) but maybe it would do 120% damage, and 20% damage over time for for 8 seconds ever 2 seconds - so this one is just an idea.I thought this would be a nice simple way to understand what damage your abilities do, but also allow for easy upgrades of these abilities. Maybe the ability starts off doing 80% and as you use it, it levels up and does 90%, then 100%, etc etcThis is my current plan, but as always i am open to suggestion and feedback :)

Comments

Bloopen

While it seems like a fairly simple damage system that's probably for the best when it comes to h-games since most people will be playing it with one hand.

Leon

Seems good to me, easy to understand for most people and easy to work with as a dev I'd imagine!

nsfwpixels

Thank you so much! And yeah I think it should be nice and simple once i begin actually getting into the heart of the combat abilities :)