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Hello sexy deviants,So the one thing I need to start considering is how I am going to scale, there are 100's possibly 1000s of different variations of sprites I will need to make for this game, so I need to start considering where I can make my life easier, but also help ultimately speed up development.So when I say "sprite building" in my heading, what I think im going to do is standardise on body animations for Warriors, Sorcerors, and Rogues - and what then changes is the head (to clearly identify characters) - and the colour of the body, and body outfits. For alternatives outfits for say "The Maid" outfit, each subclass with have a unique style of maid outfit.I hope this all makes sense, and you can understand where I am coming from - but if you have reservations or concerns, let me know :)

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GHG_Lion

Let's go socercerer😍

DeathAnime05

I was suggest having 3 different idol animations For each of the class. So if you have a party of 3 Of the same class they're not all in sync with the same idol animation. This cookie cutter ideas definitely going to make your life easier.

Joataro Kujo

Will necromancy be a sub class

nsfwpixels

Look maybe layer I may be able to expand but definitely at a stage now need things to make the project more manageable haha

nsfwpixels

Unfortunately for this game it will just be the 3 mentioned, but who knows if the project goes well and I can do a Gift of Hedone 2 - I'd like to add more subclasses 😁

Joataro Kujo

Whelp time to learn to code and mod

Christopher Lyall

Well it being your first game it might be best to just go with color changing vs costume change. You could always release the game beta or alpha bare bones just to prove concept and build from there

nsfwpixels

Appreciate the feedback and idea 😁

llVICKll

Since this is a hack and slash game. You can also do the same for the enemies. For e.g. Enemy knockback on hit will have the same animation and then you can only change the necessary elements to make distinctions.

nsfwpixels

That's a really good suggestion, thank you!