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Poll

Gift of Hedone - Combat Ability Breakdown

  • Yes, I like it 399
  • No, I don't like it 3
  • 16
  • 2023-09-11
  • 418 votes
{'title': 'Gift of Hedone - Combat Ability Breakdown', 'choices': [{'text': 'Yes, I like it', 'votes': 399}, {'text': "No, I don't like it", 'votes': 3}, {'text': ' ', 'votes': 16}], 'closes_at': None, 'created_at': datetime.datetime(2023, 9, 11, 9, 11, 36, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 418}

Content

Hello you wonderful deviants,So one of the most important aspects of the game is going to be Combat, so I want to ensure it is fluid and fun. I have bee thinking how I want to categorise the abilities.m not too sure about the logistical aspects or considerations of being able to swap out abilities (i.e you could have multiple of Ability 1's or Ability 2's) or if I will keep them set.Nevertheless, The below is what I am thinking:Basic Attack - 3 move comboAbility 1 - Single Enemy AbilityThese abilities have a focus on doing extra damage to a single enemy 

Ability 2 - Movement/Maneuver Ability

These abilities will be useful for doing damage to your enemies, but being able to either move around the battlefield or control enemy movement

Ability 3 - Multi Enemy AbilityThese abilities will be able to deal damage to multiple enemies either in one go or very quick succession

Ability 4 - UltimateYour ultimate ability that can be released once your Lust meter is maxed through ongoing combat.What do you think? Do you have any questions or suggestions?

Comments

one14four

What about a defensive ability?

Bloopen

I dunno if you've thought of this yet, but in my opinion there should be a mana system. So people don't just spam their most powerful attacks

nsfwpixels

Very good point, maybe I can make the manuveur ability a manuveur/defensive section

nsfwpixels

So abilities will have cool downs so you won't be able to spam - as stronger abilities will have longer coll downs

David

It would be great if you could customize your abilities, especially being able to swap the placement of -for example- your single target strike and dash (essentially changing keybinds). As an idea, maybe mix ability categories, like a dash you can hold to charge up making you go farther and maybe deal more damage. You could have it as either a single target ability or a maneuverability ability. Or categorize it as both so that you can slot it in in either the single target ability slot or the maneuverability slot.

nsfwpixels

Really appreciate the feedback 😁

Gigits

It feels along the lines of Diablo 3, not that that's a bad thing.

DeathAnime05

I think that they're ultimate and one Ability is locked to the character. The remaining 2 abilities should be able to swap the around. Regardless if it is A. An attack, singel or AOE, OR movement/defensive. And you should have the ability to stack More than one type. Meaning. I could see eradically have 3 movement abilities and an ULT. Or Go all out on the attack And have 3 Attacking abilities and an ULT.

nsfwpixels

Really appreciate the feedback and suggestions

touta konoe

I think there should be a ability you cant change wich is set through the class

nsfwpixels

Appreciate the feedback, I did explain myself poorly but your basic attack and ypur ultimate will be set/locked