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In this series we'll talk about fluids in Houdini. Instead of just talking about this effect, I want to talk through fluids in general. So, in part 1 I'll talk about the absolute basics of how you can setup fluids using both the sop tools and the dopnet (and why to use each one). In part two we'll talk about specific settings like surface tension, viscosity, droplets, etc. We'll also build some velocity fields to make our particles move as we want. Finally, we'll talk through rendering and how to make them look good.

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030 Racket Fluid Teaser

In this series we'll talk about fluids in Houdini. Instead of just talking about this effect, I want to talk through fluids in general. So, in part 1 I'll talk about the absolute basics of how you can setup fluids using both the sop tools and the dopnet (and why to use each one). In part two we'll talk about specific settings like surface tension, viscosity, droplets, etc. We'll also build some velocity fields to make our particles move as we want. Finally, we'll talk through rendering and how to make them look good.

Comments

Mario Domingos

Can’t wait to check this one out Paul!

viktor

Hi, thanks for the cool tutorials, I have a question, how can I achieve such an uphill movement of the fluide as in your teaser at 21 seconds, I can't find these settings in the project files, thanks.