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Content

In this tutorial we'll talk through a swirling cloth simulation and then we'll take a look at a variety of grooming techniques for hair. We'll also take a look at hair rendering in Houdini and specifically talk about using the hair shader.

Files

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019 - Soft Hairy Cloth

-- In this Video -- 00:00 Intro 00:29 Base scene setup 00:52 Setting up our cloth simulation 09:22 Create the hair 12:24 Creating the lighting 14:08 Create cloth material 16:03 Create hair material 19:14 Hair settings 20:55 Adjust the lighting 23:30 Guide nodes 30:23 Final adjustments 31:51 Outro

Comments

Derek F

Ok great, thanks for the feedback. I'm trying to find some references on the guide deform node. Any suggestions would be helpful. I put it after the Hair Clump bringing in both the 1st input on the guide deform and the 2nd / 3rd input (I tried both). Seems like it should go to Animated Skin (3rd input) and the Mode should be Deform only by skin, but this gives an error. I'll keep playing with it. But this is my first time using guides. Are guides kinda like constraints in Vellum / RBDs? Or are they more like vectors giving a direction? I'll work with the cloth SIM and lights. Thanks again.

Paul Esteves

Guide deform is the same as a point deform, it is just made specifically for hair. So you feed it static hair, static rest mesh and animation mesh and it'll move the hairs on the mesh.

Aaron Reid

Hello people, very new to Houdini. was just wondering if anyone knows where to download the Cull node (cull camera).

Paul Esteves

Hey Aaron, The cull camera node is just a small "preset" I made. It's simply a point wrangle with the code in it. Then I dragged it onto a shelf. This makes it a "preset" node. So you can grab the hip file here, drag the node onto the shelf and then you have it too :)