UDUG Ep 27 | Merry Christmas / Happy Thursday Splatterworld Livestream VOD (Patreon)
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And all through the Splatterhouse, a lot of creatures were scurrying, like… a lot!
On a random Thursday (which also happened to be Christmas) I streamed the recently unearthed and even more recently fan-translated Splatterhouse RPG, Splatterworld! Y'all know I’m a huge Splatterhouse fan so I got a handful of messages and posts about it!
Going off the world map, I got somewhere between 1/4 or 1/3 the way through the game. Enough give some informed thoughts on the game,
• Cute and humorous horror-themed aesthetic is fun• You can collect and equip spirits that feels a bit like Pokemon or FF8• Spirits also act as keys to puzzles and story progression in interesting ways• A character dying in combat just changes their status to “Zombie”. This makes them down for that fight but still “alive” when back on the over world.• This means dying in combat doesn't rob characters of XP• It also means certain enemies will reanimate if a battle goes on too long• Lots of random battles, which is to be expected, but fights move pretty briskly• Outside of a few tough boss battles, doesn’t seem to require grinding much or at all• No over world, it’s all one connected map (progress is gated, of course)• The translation could use another pass, maybe change a few names and things to spice it up a little more. • Unfortunate references that haven’t aged well (or even at the time), but I support the translation team’s decision to present the game as it was made in 1993. But it wouldn’t take much to alter a few sprites and change a few names. Either way, the game’s tone still light and silly
It’s a long stream so I put in chapters for your busy lifestyle.
Thanks as always for the support! Happy new year!!!-UD