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Hi, V70 just released on Saturday (after I finally got the new creature to stop ignoring players who were in the truck.) Spoilers ahead!

The first thing I developed for this update was the advertisement system, originally planned for V64/65. I'm pretty happy about it. The majority of the development time was on the new radar and manor, and I'm not sure what else there is to say about those parts. Well there is one thing.

I have heard concerns from some players about the line on the radar map which shows the direction from the monitored player to the exit and if that "automates" things too much. I had the same thought, but I ultimately decided to add it in, because most of the time as the radar operator when you're switching between multiple players who are in completely separate areas, it's impossible to direct a player to the exit (especially if they are really deep in.) I have resisted adding things like this and the compass because I am very afraid of "streamlining my game away" (something I see more often in triple-A games.) But after playing as the radar operator a little more, I decided it was just impossible to do your job, especially when you have more than one teammate to look after.

I feel like the radar experience of Lethal Company is something I would overhaul more deeply if it wasn't just out of scope at this point. If I were starting again from scratch, I would opt for a 3D free-cam which wouldn't be bound to players and would see an abstract "Metroid prime-like" map. That would allow for all sorts of opportunities for more interaction. Maybe we'll see that in a future game. But right now I'm satisfied with the radar as just a part of the experience, not the main thing. Early on I was hoping Lethal Company could be "Duskers but the drones are your friends!" But early on I realized that was a pipe dream, as I'd have had to compromise all the other aspects of the game to make it work.

I'm very happy with the manor additions. I'm excited to add plenty of variety to the facility and then probably an even deeper overhaul of the mineshaft (which is probably the most lacking at this point since it's the newest.)

The woodpecker was a very "safe" idea I think. The idea was for it to be a version of the bees that wasn't safe and easy to profit off of, so it's more of a last resort. The ideas that came up during development were for the eggs to crack open with live chicks and for it to pry open the ship's door to get inside. Those were unplanned.

There are two paths this enemy could take. One is for the eggs to be very low-value but generally easier to get, with some risk. The second path is for the eggs to be very, very high-value but for the eggs to be nearly impossible to get without someone getting hurt. I went with the latter option, and after fixing some issues with the bird I'm probably going to up the minimum value the eggs can have. The ideal is that it's almost like a Wile E. Coyote situation where players are tantalized by this priceless object and are driven to unorthodox ways of getting it (using items like ladders and/or stun grenades and/or zap guns and/or TZP). But I am now seeing the value in the former option, which is that players are more likely to risk encounters with the bird more often if it's lower risk.

This was a fine enemy to get back into the swing of things. The hardest part was certainly starting on its AI, and the thing that helped me was to remember that an AI is simply a very complex list of priorities; the hard part is all the nuance.

This is when I started to brainstorm the specifics of the bird's AI.

"What about Welcome To The Dark Place?" (Said no one)

Welcome To The Dark Place's development is the story of making a piece of art that is inseparable from my identity. Which has made it unbelievably emotional and intense, and most of the time it has felt like a search for my identity more than anything. It has probably resulted in a game that makes no sense to anyone else on the planet. But anyway, I've more or less decided that no matter what state the game is in, no matter how full or empty or fragmented or unpolished it is, it's releasing in October. And then I can move on--maybe, if I'm really optimistic, not just from the game but from the person it represents. I'm going to continue to work on it in little bursts and try to keep both these plates spinning.

Files

Comments

C0NNER GEYER

I love the changes you did with the monitor. However a change you could do with the line showing how to get to the exit if people don’t like it. Is to make it a upgrade to purchase

FridaPeople

Banger update, the new tiles are really cool - are the next updates going to have just the new tiles for the other interiors or are you smuggling other content into them?

reamnos

I’m happy that you’re firm on the October release date. Scope creep is a pain and the hardest part about being an artist is knowing when to stop.

Ray_zV2

I can't wait to see what's to come from the future, I've quite enjoyed your stuff a lot also v70 was amazing I love the birb

GB

I honestly love the advertisements so much. They're an irritating distraction, and it fits _so perfectly_ with the vibe that you're working for a company that seeks to extract as much value as possible. They're also nice for newbies because they'll get them to purchase new equipment. If these were your goals, they've massively succeeded for me. I'm really happy to hear you're considering upping the minimum value of the eggs. I think I've seen them go as low as $30, which just doesn't feel like it's enough to justify the danger. I'd also love to see the sapsucker on March. The huge playing field there seems like it'd make for some really fun/ridiculous moments trying to TZP dash eggs back while someone else kites the bird around. I love this update and I can't wait to see what you have cooking for mineshaft.

Jiniko

love the changes and all, but can you make metallic items explode when put into the microwave? tried doing so with 20 keys the other day and kind of sad nothing happened

Catfish

Honestly v70 is the best update lethal has had period, the variety to the mansion really helped me personally, feel less bored when exploring. Hopefully variety to factory & mineshaft will come sooner than later!

Flamsey

Kidnapper Fox updates?

Jacob Ostler

I'd love to see sapsucker more common on Adamance and artifice. Also can't wait for facility and mineshaft upgrades! Maybe the mineshaft can have bigger cave rooms or have loot specific to the mines like mineral ores (like Minecraft haha). Maybe the facility can have more interactions like turning machines on and off or like a trap you could utilize to kill enemies but it could kill you if you're not careful

Jay Cene

Hey for the record some of us are still thinking of wttdp! I'm very excited for it.

Hayden McKenzie

the wil e coyote comparison is so spot on, coming across the sapsucker w friends for the first time is a whole ass looney tunes short

RainingLamppost

Great stuff Zeekers, love the new funny bird and hope you're having fun 🙌

JD

Would be cool to be able to befriend the bird in some way

fat motherfrickin toad

I’m glad you’re considering balancing the new creature, that’s something I am very passionate about as you may or may not have seen in my discord post if you even read that stuff. I personally think it would also be cool to have some single player changes to make it more intractable in solo.

Soulexi

It'd be awesome if metallic objects exploded in the microwave. Also, cooking things like canned soup or popcorn would be fun. Would love to see them and more food objects added into the game.

Soulexi

That thing can easily wipe out an entire team without taking any damage. We should at least be able to steal an egg when it’s sleeping or busy pecking trees. Also, it shouldn’t instantly know a player’s location without seeing them or hearing its baby cry.

Soulexi

+ I noticed a clipping issue in the mansion’s bedroom where the lower drawer opens through the rectangular laundry basket. Also, the way the paintings look when stacked on top of each other needs fixing. They kinda overlap, and the frame of the painting below shows through the one above it.

Soulexi

+ Floating rock(s) on Adamance.

Soulexi

+ Floating tree on Rend that survived many patches and is used as a landmark to get back to ship from fire exit.

Soulexi

+ Scrap can spawn beneath the car.

si1fan2

Perhaps some new tools for the players to use and try to steal the eggs with? If you’re going for Wile E. coyote vibes, he’s always using cool and whacky gadgets to try to capture the Roadrunner. Balancing doesn’t always have to be with the enemy’s design, it can be with the player’s or environment’s design too. Good luck!

Soulexi

Update: I managed to collect all 3 eggs without exploiting a glitch after a meteor shower event on Vow killed the damn bird.

SolarFlare505

i, for one, am very excited for Welcome to the Dark Place.