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Hello, I'm sorry this post is a whole week late compared to the normal schedule; the reason is literally just because I have been so busy that hardly anything else can pry me away. The past couple weeks have been spent on things other than creatures, so I'm excited to get back to that again soon.

One of the first things I did after the last post was make this new ambient track. it uses a new instrument for the piano, but I tried to make the filters sound as similar as possible; now I can play notes much higher without them sounding distorted. One of the main points of this track was to try to get back to making "simple" tracks that just fit the feeling of serene nature and outdoors, with more repetition to make them easier to enjoy. I know that no one else is really able to listen to Ambient Music 6 (or 5) because it's so busy and always changing before you can get your footing. 5 and 6 were kind of trying to tell stories rather than just vibe. Fun fact: Ambient Music 7 has a particular six notes (two groups of 3) which were plucked straight out of Ambient Music 3, but I think no one will be able to figure it out. hah

The most exciting things I've done in the past two weeks are things that I would really love to keep a secret so that V80 packs more of a punch. A lot of them are just polish, and they have a much better surprise when you notice them organically. I have been bug-fixing (mostly bugs introduced in V80) and constantly getting side-tracked on the way with little things that I have always wanted but never got around to.

Tongue

Yesterday I messed with player-to-player body collision and made it so that when running or crouching or holding big objects, your collision is less "soft"; the purpose is that in rare circumstances, players will actually knock into each other and get in each others' way. It feels a lot better to feel some resistance than to phase through your coworker as if they were a ghost.

I added these cracks which are visible when getting to critical health.

The reason I did this was because I needed to clean up the normal helmet cracks and initially tried just changing them. However the original cracks are just too good, and I think it must have to do with how they add to the overall composition of the screen, in some subliminal way. So now we have these new injury cracks along with a cleaner, subtler version of the normal cracks.

The mineshaft's flow has been reworked so there are extra, smaller pockets of caves in different locations. This makes the map feel less linear and decreases the frustration of looking for the caves and not being able to find them. The mineshaft has also been extra chaotic because of the fact that there is just one transition between caves and tunnels, which means that all creatures and players need to flow through that one chokepoint to get to either side of the map. Overall it's a small change, but it definitely helps.

I've been turning all the dials to see if there's any more performance benefits I can get. Now there is a basic occlusion culling in the interiors, which should help, for example, on Titan. Non-moving lights indoors now have their shadows "cached" so that the game doesn't calculate shadows for the environment every frame, just for players and creatures and scrap. Yesterday I also revamped some base creature code to make creatures less dumb, mainly in large maps or if there are ludicrous amounts of them moving around. Now that I have a beefy computer it's a bit hard to test if any of this has had a noticeable impact though, so I don't know yet.

Today I also finally fixed spiders so they bob up and down when moving as they were supposed to. (That means they might not randomly twerk anymore, but it's worth it.)

I also got one of the most insane and ambitious ideas for a creature that I've ever had--not ambitious because of the complexity of its behaviors (although those could get crazy) but because of the mere concept. Really the idea could be quite simple depending on how I do it. The reason I'm excited is because it's like a new genre of creature. It's just how it will be executed that I don't know yet. It might not happen in this update.

I managed to talk quite a bit without spoiling anything major! Anyways I am going to get back to my long list of playtest notes and hopefully be done with all these weird changes soon so I can get back to the creature feature.

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Comments

TomExists

I WAS ACTUALLY PRAYING FOR A POST THANK YOUUU!!!

Caleb

New genre of creature.. I’m scared

HenryBolts

The helmet is honestly one of the biggest reasons this game feels so immersive to me so I'm really happy to see something happen to the cracks to make it even more realistic :)

ArKane

I will say that I don't think people appreciate Lethal's soundtrack enough, it genuinely sets the scene perfectly I actually think this new one might be my favourite!

Raine

Very awesome work. Pop off

MASTRBAITR

Omg the more and more you talk about the upcoming update the more and more exited I am. Keep going dude, this is the biggest update in lethal company history and im all for it. I cant wait.

Savannah Hutchison

I’m curious; do you have a timeline on when you will have the new update out?

Sakuya

OH BOY 3 AM!!! This was a great read! Very excited!

MASTRBAITR

He said it's gonna come out early this year

Zeekar

Dropping a new track while I'm in the gym goes crazy, this will increase output for sure

MASTRBAITR

Speaking of new genre of creatures i was thinking. Will you ever add creatures unique to interiors or wheather, creatures that will eithere benefit from certain whether or influence it. And creatures that will spawn in specific interiors like for example we get a new unique interior that has alot of indoor water and pools and stuff so we get a indoor/underwater creature or we get a new interior with vents and we get uniqe enemise that traverse in these vents.

jim royale

i am so fucking happy right now🥹

Sigurd

i cried listening to the music. thank you for that (genuine)

ikaxerces

Woah is this the real Sigurd ?!

Sigurd

himself probably

Foxvrdog

i felt like there been bigger

Foxvrdog

amazing update i felt like we hardly get update get then i Realized we get longer without update becuse we are haven better update with way bigger and better updates

MASTRBAITR

Ok, like which one for example

RainingLamppost

Sounds like you're having a great time 🙌!

Ishawulf

This is a great start to the day, barely avoiding being late for work, getting placed in my favorite department, and finally seeing a new patreon update as a lethal addict. You seem to be killing it with this update with all these changes and addictions and I’m glad you appear to be motivated to get all this stuff into it. My modpack may die for a bit but it’s a sacrifice I’m willing to make. There’s just too much I’m looking forward to like the moon changes, foliage stuff, enemy(s), I think some scrap? All the performance and optimization is really nice and appreciated, mineshaft changes should hopefully help my friends enjoy it a bit more (cowards), music track is a nice listen to, bug fixes are always welcome. Probably some stuff I’m missing but I NEED THE UPDATE

Jacob Ostler

The best updates are the ones you enjoy making. Can't wait!

comfycookie

Any intentions of addressing the "no signal" screen whenever a player is inside the cave tunnels? While making them more common and the map less linear may help, blocking view while you are inside the tunnels means no direction can be given as mission control, which is frustrating for both parties when the highest scrap density by far is in the caves. Happy to hear about update progress regardless. We've been looking forward to a bigger patch for a long time

Evan Rosso

ZEEKERS i CANT LEAVE A LIKE IT KEEPS GETTING REMOVED…. its so jover

bruxifixion

the new ambience track is absolutely gorgeous! I'm so excited to see what you have in mind for creatures in the Creature Feature. I really admire how you talk about your creation process and I love how much you enjoy making the creatures for this game, so I'm always excited to see when you talk about coming up with a new ambitious idea. most importantly I'm *really* excited about the mineshaft rework! It's felt unbalanced for a while now, but I really like what you're introducing as changes. I'm excited to try it out!

dearthdinosaur

Idk how, but you're game is one of the most nostalgic I've played despite only being out for 2 years. Keep up the good work I'm hyped!

armor

LORE LORE LORE LORE LORE LORE LORE LORE STORY LORE LORE LORE STORY LORE

TympanicVR

Making progress, still enjoying this game today! Addicting. 🤯😎

Fred Schmid

Make it so when you walk on tongues it’s slippery

joober

❤️‍🔥❤️‍🔥 so pumped An idea, would you consider making ambient tracks synchronize between players, when they do play? (that is if they don't already, I'm not sure) Your tracks are seriously so nice. Also, I feel like you could really cook something up that works well as an interior ambience track. Maybe they wouldn't be as common, but something subtle and unnerving to get in the (experienced) player's head a bit

Imperfect Business

Much appreciated rework to the mineshaft! Definitely dreaded getting it because it would be annoying to run through it to find the deep mines to get any value

gameo7

I'm SUPER excited for all the new features you're adding! Even the small details like having more cracks on the screen is such a cool addition. I also really love the new ambient track, it sounds extremely nostalgic but fits the game perfectly.

camhaha

sorry for late reply but i have a suggestion, so forest keepers are obviously meant for forest moons but are still seen on all snow moons (especially dine). the snow moons have dead slim trees instead of lushes thick green trees of vow, march and ada. i think what would be really cool in the future is to make a sister species fo the forest keeper that is white, slimmer (akin to the snow moon trees) and smaller. it would i hope, be relatively easy considering it’s just copy past behaviour but would really diversify the snow moons!

MASTRBAITR

Or he could just make a new creature for the snow moons entirely. I think that would be beter honestly.

SparkBag

I wonder how difficult it would be to redo all of the previous music tracks to use this instrument set.

Goncalo Free

@zeekerss can u please work on the background story too? Also talk more about the mining machine under the company facility and the monster enside the wall

jim royale

Blue is this you. Is this you

Foxvrdog

day 16 any update or are you so close to it being done your just finshing it

jim royale

Why are you as much as a zeekers patreon fiend as me if not more so… your like me.. I thought I was the only one🥹

itzlukas45

Do you have a time periode were you think the update will come out?

MASTRBAITR

We patron fiends stay together

The Purple Fridge

to be honest. i really like both of the ambient themes, even as they are now. i do think the older renditions of them worked better because of the more frequent repetition, which gave you something to familiarize yourself with.