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The final House Sivis article is coming soon (just as soon as the gnomes finish writing it!) but for now, here is the video recording of my deep dive into Forge of the Artificer. Do warforged have noses? What's the deal with Greater Dragonmarks? Find out all of these answers and more! This is the video recording; the audio-only recording is posted separately.

Comments

Chris A. Barney

I feel like the extended challenges problem has been solved by the use of clocks in other systems like PBtA. If you are investigating a blackmailer, you get a clock that has N segments. If you get a success (clue), you advance the clock. But the GM creates a second secret clock for the blackmailer to represent their suspicion. When you fail, they advance their clock. The players need to fill theirs first to 'win' the extended challenge. That creates pressure from their clock, and uncertainty from the blackmailers' clock. If you fail the extended challenge, the blackmailer gets wise to the investigation, the game isn't over, but the players are now likely in the sights of the criminal, and the game has shifted to a more intense situation with the potential for violence. If the players win, now they have all the information, but they have to decide how to take the bad guys down, and the game also shifts... Hey Kieth, you should write something like that (or something better 'cus you are you) up formally as the Eberron investigation system ;)