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My latest IFAQ answers two questions related to language: How did we develop the names of the overlords, and how would I handle alignment languages?

In the article, I mention the idea of pointy-talkies -- cards designed to help soldiers, emergency service providers, and people in similar roles communicate with people who don't share a language with them. When I was developing Phoenix: Dawn Command we thought that Phoenixes should DEFINITELY have a pointy-talkie, so they could quickly ascertain the nature of a threat. If you look below, the upper right quadrant identifies the origin of the threat: Undead? Chanters? Fallen Folk? Puppies? The lower right establishes the nature of the threat (Fire? Haunting? Swords?) The lower left quadrant lets you choose the scope of the threat (One? A few? A lot?) and adds elements (It's a book!) The upper left reflects the six schools of the Phoenixes themselves, though it can also reflect a type of challenge (Talking? Fighting? Sneaking?) I figured I'd share it here for funsies. 

Thank you again for your support, and for keeping the blog going!

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IFAQ: Creating Languages

My new book Exploring Eberron is available now on the DM's Guild. You can find a FAQ about it here . I am currently working on a longer article about the Nobility of Khorvaire, but as time permits I like to answer interesting short questions from my supporters, so here's one from Samantha: How do you pick the names for the Overlords?

Comments

Jarrod Taylor

Undead puppy army. Very dangerous business.

Mariamow

This type of addition is perfect for patreon backed additional content! I dont expect these sort of premade commissioned art from every article but I like the idea of a small companion piece to an article (like the bonus table cut from ExE).

Zed Bundershot

The guy who burned down your temple was searching for the Book of Evil Bees?