Late weekly Pomodoro report (Patreon)
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I normally post these on Sunday, but I forgot – sorry!
WEEKLY TARGET: 10 pomodoros ACHIEVED: 16 pomodoros
This week I finished coding Victoria's new avatar into the game – it's now working through the whole game in one skin tone. Coding it in was really tedious, but it's now done, and in such a way that other skin tones will be faster to implement (by cleverly setting up layers in Illustrator).
I received some feedback that in the last version, the suntan the agent picks up in Dubai is a bit jarring (especially, I think, because she transitions from office pale to deeply bronzed in one click). The tan now fades in, and is a little less intense and more realistic.