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I think I’ve been too ambitious with the amount of content included in each release.  I want everything to be great, so I cram in as much as possible into every release, but that makes the wait between releases a long one.

As an experiment, I want to try out a new model that will get smaller updates out faster.

My idea is that each of the next few releases will be built around just one major improvement.

Examples of major improvements include:

A big avatar improvement (e.g. the avatar back view)

An advance in the main plot (e.g. arriving in Bangkok)

Adding a new location (e.g. a beauty salon in which you can change your haircut and dye your hair)

Upgrading a location (e.g. adding piercings and tattoos to the beauty salon)

Introducing a new feature (e.g. girl/girl sex, random encounters, the intoxication engine)

Major upgrades to an existing feature (e.g. adding lots of content to the Sex Engine)

A big new scene (e.g. the backstage casting porn scene at Oceana)

Etc

In addition, the release will include whatever minor improvements have been made since the last update.

I’m hoping this will get new features out to you faster.  We in the dev team have been playing with the new avatar for weeks; there’s no reason you guys shouldn’t have access to it while we work on (say) the dance floor engine.

The potential downside is that some releases might be built around features you’re not that interested in.  Let’s see how it goes.  (We’ve redesigned the game’s splash screen to include a more detailed change log, so you’ll always be able to see what’s changed before you start a new game.)

Right now we have a lot of tasks kind of half-finished, so the plan is to release an as-is version by the end of this month, then switch to the new model.  Let us know what you think in the comments or on Discord!

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Comments

Lu-Tze

I think this is the best approach. This way you don't have to stress so much and we get to try out new versions sooner. That's a win-win in my book.

SoYeon

Well, every time I see your pomodoro report, I'm thinking this is a great change and can't wait to experience it. That's a good way.

ultimate_elephant

I'm not sure. A few months ago I'd have said yes, faster updates please. But now I've begun to realise that lots of smaller updates means I'll play the same content through over and over, just to see one new thing. And it gets dull. That's been my experience with other games that get monthly updates. If it's been a few months since the last update, but there is lots of new stuff to see, then I'll be happier. Still, I guess I can just skip a few updates and wait for more to be added.

Enrico

Just my personal opinion, but if you can make it in the 30-45 days time period I'd go for 2 or 3 of those major improvements together.

Lotus

I'm ok with waiting for more story in each update, at least till we have a somewhat repeating day to day thing in game. Otherwise it may feel more like we are repeating the same content with more bells every update. I am super excited for all the things you have on the burner though so I'm torn.

Biggles

My concern , is that with other games (as others stated) which have small but frequent updates is that the shine wears off quite quickly as one constantly has to replay just to see a small change. Additionally, for content creators who do small but frequent updates - they have a habit of getting caught up in too many small adjustments and the main story arch(s) don't really move forward and the few times they do,... well.... its a small update.... :(

S Pore

It depends how regular is regular for me. I dislike that an entire month (and therefore payment) can go by and get absolutely diddly-nothing in terms of updates/content. However I'm also not expecting multiple releases per month with tiny changes/tweaks that others on Patreon do. I'm excited to see what you've put together, but if its a case of one update every 2-3 (or more) payments as it has been this time then I'll probably end up pulling support as in my personal "cost/benefit" balance it just isn't coming out as a good investment, but if that were to change to one decent update per payment cycle then I'd continue.

Iain

This is the classic quality vs quantity debate that has been going on since way before any of us was born. It is however why a lot of enterprise IT uses a different model which a lot of people will recognize the term of DevOps. I can only assume that you are using a version control app like Git or Subversion to manage you code. Enterprise now use tools and platforms to recognize when new code has been delivered, integrate that into the current build automatically and then tries to run it. If it works it lets you know, if it fails it lets you know and backs out the code addition. Worth checking out some of the open source products that will help with that if the idea appeals

crushstation

Thanks for the thoughtful feedback, everybody, I appreciate it. Let's try it and see what happens – we can change course if it doesn't work.