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A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

Drew artwork needed to complete a minor random encounter in Corinthian nightclub.  (General improvements +16%)

Pomodoros III-IV

Rewrote the safe house mirror strip scene – the first nude scene in the game – to be sexier.  Cleaned up some messy code in this section.  (Safehouse +33%)

Pomodoro V

Coded a new passage needed by the new dancing system .  (Nightclub improvements +8%)

Pomodoro VI

Fixed a bug that caused agents with multiple Kinks to not get a snippet after refusing hypnosis.  (General improvements +16%)

I had a really good, productive day.  I'm looking forward to the new model of faster, smaller releases: I think building each new feature in sequence is going to allow us to make a better job of each one.

Link to current task list

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